James, Bradley, FLETCHER, Barbara and WEARN, Nia (2013) Three Corners of Reward in Computer Games. In: Foundation of Digital GAmes 2013, 13th-17th May 2013, Crete.
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Abstract or description
This paper looks at reward within computer games and establishes a visual framework for displaying the reward mechanics used in games in the form of “Three Corners of Reward”. It establishes the link between personal reward, material reward and competitive reward through three drivers, intrinsic, extrinsic and social play. The work shows that this framework has two purposes. One is of a framework for analysing games and the other as a potential design tool to decide upon the appropriate reward mechanics for games with a specific target market.
Item Type: | Conference or Workshop Item (Paper) |
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Faculty: | Previous Faculty of Arts and Creative Technologies > Art and Design |
Event Title: | Foundation of Digital GAmes 2013 |
Event Location: | Crete |
Event Dates: | 13th-17th May 2013 |
Depositing User: | Bobbie FLETCHER |
Date Deposited: | 15 Jul 2013 14:09 |
Last Modified: | 24 Feb 2023 13:38 |
URI: | https://eprints.staffs.ac.uk/id/eprint/1224 |