JAMES, Bradley and FLETCHER, B (2015) Defining the Global Ludo Polychotomy. In: Digra 2015 Diversity of Play, May 14th-17th 2015, Leuphana University Lüneburg Germany.
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Abstract or description
This paper explores the established East-West Dichotomy and attempts to explain its role in the games industry while examining if it can even be accurately applied to it. In an attempt to find out, a games design model (B. James et al, 2013) was used to quickly and efficiently break down a variety of popular and/or relevant video game titles from recent years in order to better understand their design and targeting systems. These games were then compared and analysed in order to determine their exact place in the market as well as their place in the Global Ludo Polychotomy, freeing the industry from a dichotomy based perception.
These comparisons have indicated that the original east-west dichotomy theory (S. Meštrovic, 1994), while appropriate for the initial subject matter, may not be entirely suitable for defining the global state of games, their design and their marketing. These differences are quite noticeable and, as such, warrant further investigation.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | Game Studies, Video Game Culture, Dichotomy, Global Ludo Polychotomy, Eastern, Western, Reward Systems, Game Design, |
Faculty: | Previous Faculty of Arts and Creative Technologies > Art and Design |
Event Title: | Digra 2015 Diversity of Play |
Event Location: | Leuphana University Lüneburg Germany |
Event Dates: | May 14th-17th 2015 |
Depositing User: | Bobbie FLETCHER |
Date Deposited: | 08 Jun 2016 13:53 |
Last Modified: | 24 Feb 2023 03:48 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/2336 |
Available Versions of this Item
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Defining the Global Ludo Polychotomy. (deposited 14 May 2015 11:29)
- Defining the Global Ludo Polychotomy. (deposited 08 Jun 2016 13:53) [Currently Displayed]