Akser, M., Bridges, B., Campo, G., Ma, Minhua and Mc Kevitt, Paul (2017) SceneMaker: Creative Technology for Digital StoryTelling. In: Interactivity, Game Creation, Design, Learning, and Innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, pp. 29-38. ISBN 978-3-319-55834-9
Full text not available from this repository. (Request a copy)Abstract or description
We brought together the subject of computing with creative technologies, cinematic arts (film), drama, dance, music and design in terms of research and education and propose here the development of a flagship computer software platform, SceneMaker, acting as a digital laboratory workbench for integrating and experimenting with the computer processing of new theories and methods in these multidisciplinary fields. We discuss the architecture of SceneMaker and relevant technologies for processing within its component modules. SceneMaker will enable the automated production of multimodal animated scenes from film and drama scripts or screenplays. SceneMaker will highlight affective or emotional content in digital storytelling with particular focus on character body posture, facial expressions, speech, non-speech audio, scene composition, timing, lighting, music and cinematography. Applications of SceneMaker include automated simulation of productions and education and training of actors, screenwriters and directors.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Additional Information: | FD=2016-03-04 |
Faculty: | School of Computing and Digital Technologies > Games and Visual Effects |
Event Title: | Proceedings of the 5th EAI International Conference: ArtsIT, Interactivity & Game Creation |
Depositing User: | Eunice MA |
Date Deposited: | 21 Jun 2017 12:56 |
Last Modified: | 04 Apr 2018 15:13 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/3379 |