Ma, Minhua, Zhang, J. and Antonopoulos, N. (2009) Middleware for Next-generation Network Games. International Journal of Intelligent Information Technology Application, 2 (4). pp. 158-163. ISSN 1999-2459
Full text not available from this repository.Abstract or description
Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game engines in the industry and discusses the functional decomposition of current game middleware. We also identify the requirements for middleware in game development processes. In particular, the paper proposes the design of a next-generation game middleware for massively multiplayer online games based on service- oriented peer-to-peer (P2P) networks, which facilitates data and resource sharing in heterogeneous P2P networks.
Item Type: | Article |
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Additional Information: | FD=2009-08 |
Depositing User: | Eunice MA |
Date Deposited: | 21 Jun 2017 11:03 |
Last Modified: | 21 Jun 2017 11:04 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/3431 |