Ma, Minhua and McKevitt, Paul (2006) Virtual Human Animation in Natural Language Visualisation. Artificial Intelligence Review, 25 (1). pp. 37-53. ISSN 0269-2821
Full text not available from this repository.Abstract or description
Simulation motion of Virtual Reality (VR) objects and humans has experienced important developments in the last decade. However, realistic virtual human animation generation remains a major challenge, even if applications are numerous, from VR games to medical training. This paper proposes different methods for animating virtual humans, including blending simultaneous animations of various temporal relations with multiple animation channels, minimal visemes for lip synchronisation, and space sites of virtual human and 3D object models for object grasping and manipulation. We present our work in our natural language visualisation (animation) system, CONFUCIUS, and describe how the proposed approaches are employed in CONFUCIUS’ animation engine.
Item Type: | Article |
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Additional Information: | FD=2006-04 |
Depositing User: | Eunice MA |
Date Deposited: | 21 Jun 2017 11:01 |
Last Modified: | 21 Jun 2017 11:02 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/3439 |