PENNINCK, Greg (2013) Real time muscle texture morphing. The Computer Games Journal, 2 (1). pp. 85-99. ISSN 2052-773X
3665 Real Time Muscle Texture Morphing.doc - AUTHOR'S ACCEPTED Version (default)
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Abstract or description
This paper presents a method for Real Time Muscle Texture Morphing utilizing the Unreal Developer Kit (UDK). The method applies wrinkle map technology to a torso; whereby multiple textures for tense and relaxed body poses are imported into the Unreal engine. The textures are blended using a skeletal control system, which animates UDK’s Scalar Material Options. The results show the system functions in real time (55.57 FPS) but has a 1.46 seconds / 2.62% decrease in FPS and a memory increase of 3.6MB / 5.91%.
Item Type: | Article |
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Uncontrolled Keywords: | rigging texturing shaders UDK wrinkle maps real time muscles |
Faculty: | School of Computing and Digital Technologies > Games and Visual Effects |
Depositing User: | Greg PENNINCK |
Date Deposited: | 10 Jul 2017 08:45 |
Last Modified: | 24 Feb 2023 13:48 |
URI: | https://eprints.staffs.ac.uk/id/eprint/3665 |