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Real time muscle texture morphing

PENNINCK, Greg (2013) Real time muscle texture morphing. The Computer Games Journal, 2 (1). pp. 85-99. ISSN 2052-773X

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Official URL: https://link.springer.com/article/10.1007/BF033923...

Abstract or description

This paper presents a method for Real Time Muscle Texture Morphing utilizing the Unreal Developer Kit (UDK). The method applies wrinkle map technology to a torso; whereby multiple textures for tense and relaxed body poses are imported into the Unreal engine. The textures are blended using a skeletal control system, which animates UDK’s Scalar Material Options. The results show the system functions in real time (55.57 FPS) but has a 1.46 seconds / 2.62% decrease in FPS and a memory increase of 3.6MB / 5.91%.

Item Type: Article
Uncontrolled Keywords: rigging texturing shaders UDK wrinkle maps real time muscles
Faculty: School of Computing and Digital Technologies > Games and Visual Effects
Depositing User: Greg PENNINCK
Date Deposited: 10 Jul 2017 08:45
Last Modified: 24 Feb 2023 13:48
URI: https://eprints.staffs.ac.uk/id/eprint/3665

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