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VROARRR, Audio Based VR Weapon Design

BUTLER, Stuart, BEARDWOOD, Michael, NASH, Dominic, WOODS, Michael, PENNINCK, Greg and Whaley, Tom (2017) VROARRR, Audio Based VR Weapon Design. In: Serious Games. JCSG: Joint International Conference on Serious Games . Springer, Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, pp. 22-31. ISBN 978-3-319-70111-0

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Official URL: https://link.springer.com/chapter/10.1007%2F978-3-...

Abstract or description

To “roar like a monster” may be a dream of the average 8 year old; now you can: in a video game. VROARRR builds on audio capturing game mechanics within the play space of VR. The devised mechanics attempt to solve weapon design challenges such as fire rate, balancing, environmental damage and more. The devised system makes use of the Unreal 4 games engine and blueprint to teleport the user into a Monster Simulator.

Item Type: Book Chapter, Section or Conference Proceeding
Uncontrolled Keywords: VR UE4 Audio Weapons Games design Parameters
Faculty: School of Computing and Digital Technologies > Games and Visual Effects
Depositing User: Greg PENNINCK
Date Deposited: 06 Feb 2018 14:43
Last Modified: 24 Feb 2023 13:50
URI: https://eprints.staffs.ac.uk/id/eprint/4157

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