WEBLEY, Stephen (2019) “The Romeroesque” – Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again. In: The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Routledge, New York. ISBN 9781315179490
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Abstract or description
The videogame zombie has its origins with one man – the independent film maker George A. Romero. In 1968 Romero, a college dropout who made commercials and industrial films in downtown Pittsburgh, decided to seek investment to make a low budget horror movie. After securing a modest investment from local businesses Romero and friends raised the meagre budget of $114,000 (Russo 2012). Lacking the cinematographic skills of Hollywood filmmakers but influenced since childhood by Powell & Pressburger’s The Tales of Hoffman (1951), EC horror comics, and science fiction cinema Romero began creating a movie.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Additional Information: | This is an Accepted Manuscript of a book chapter published by Routledge in The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay on 01/08/2019, available online: http://www.routledge.com/9781315179490 |
Faculty: | School of Computing and Digital Technologies > Games and Visual Effects |
Depositing User: | Stephen WEBLEY |
Date Deposited: | 20 Aug 2019 11:08 |
Last Modified: | 24 Feb 2023 13:56 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/5786 |