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“The Romeroesque” – Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again

WEBLEY, Stephen (2019) “The Romeroesque” – Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again. In: The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Routledge, New York. ISBN 9781315179490

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Official URL: https://www.taylorfrancis.com/books/9781138895461

Abstract or description

The videogame zombie has its origins with one man – the independent film maker George A. Romero. In 1968 Romero, a college dropout who made commercials and industrial films in downtown Pittsburgh, decided to seek investment to make a low budget horror movie. After securing a modest investment from local businesses Romero and friends raised the meagre budget of $114,000 (Russo 2012). Lacking the cinematographic skills of Hollywood filmmakers but influenced since childhood by Powell & Pressburger’s The Tales of Hoffman (1951), EC horror comics, and science fiction cinema Romero began creating a movie.

Item Type: Book Chapter, Section or Conference Proceeding
Additional Information: This is an Accepted Manuscript of a book chapter published by Routledge in The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay on 01/08/2019, available online: http://www.routledge.com/9781315179490
Faculty: School of Computing and Digital Technologies > Games and Visual Effects
Depositing User: Stephen WEBLEY
Date Deposited: 20 Aug 2019 11:08
Last Modified: 24 Feb 2023 13:56
Related URLs:
URI: https://eprints.staffs.ac.uk/id/eprint/5786

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