Explore open access research and scholarly works from STORE - University of Staffordshire Online Repository

Advanced Search

Interactive Film History: The Challenge of Classification

BENNETT, Matthew and ZIOGA, Polina (2020) Interactive Film History: The Challenge of Classification. In: MeCCSA Brighton 2020 ‘Media Interactions and Environments’ Conference, 8-10 January 2020, Brighton, UK. (Unpublished)

[thumbnail of MeCCSA 2020 At a Glance Programme]
Preview
Text (MeCCSA 2020 At a Glance Programme)
MeCCSA_2020-At_a_Glance_Programme.pdf - Supplemental Material
Available under License Type All Rights Reserved.

Download (313kB) | Preview
[thumbnail of MeCCSA 2020 Conference Programme]
Preview
Text (MeCCSA 2020 Conference Programme)
MeCCSA_2020-FULL_PROGRAMME.pdf - Supplemental Material
Available under License Type All Rights Reserved.

Download (5MB) | Preview
Official URL: http://www.meccsabrighton2020.co.uk/

Abstract or description

It is widely considered that technology gave birth and continues to play a vital role in film production around the globe. Technological advancements have shaped film language and the audience experience throughout history. With the emergence of interactivity and the proliferation of new digital media and technologies, new opportunities, discourses and challenges have arisen. In this context, this paper discusses that current classification approaches are not appropriate for capturing in a comprehensive manner the multidimensional aspects of interactive film history. It is proposed that a new classification system is needed in order to map the history of interactive filmmaking and cinema, alongside the development and affordances of the different interactive technologies in use, like the Hypertext Markup Language (HTML) and web technologies, 360o video, Virtual and Augmented Reality, and Artificial Intelligence (AI) among others. Other prominent characteristics and practices that are considered include the enablement of either single- and/or collective multi-interaction of the audience with the moving image; the role of complex algorithms and the type of data analysis performed; technologies that make direct use of the audience’s physiology and cognitive state, such as the Brain-Computer Interfaces (BCIs); as well as the gamification of the film viewing experience. Accordingly, a new approach to identifying a suitable systematic structure is outlined, as opposed to recycling the conventional methods of classification, chronological order and genre categorisation.

Item Type: Conference or Workshop Item (Speech)
Uncontrolled Keywords: Artificial Intelligence (AI), Augmented Reality (AR), Brain-Computer Interfaces (BCIs), Classification; Interactive Film History; Film Language; Interactive Filmmaking; Interactive Technologies; New Digital Media; Virtual Reality (VR)
Faculty: School of Computing and Digital Technologies > Film, Media and Journalism
Event Title: MeCCSA Brighton 2020 ‘Media Interactions and Environments’ Conference
Event Location: Brighton, UK
Event Dates: 8-10 January 2020
Depositing User: Matthew BENNETT
Date Deposited: 06 Mar 2020 15:18
Last Modified: 24 Feb 2023 13:58
URI: https://eprints.staffs.ac.uk/id/eprint/6195

Actions (login required)

View Item
View Item