WEARN, Nia and Sturrock, Ian (2021) Narratology for Games (GAME40246). In: Teaching the Game. Teaching the Game, 2 . Carnegie Mellon University: ETC Press, Pittsburgh, pp. 516-531. ISBN 978-1-304-14915-2
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Abstract or description
A collection of interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Depositing User: | Nia WEARN |
Date Deposited: | 12 Jul 2021 08:52 |
Last Modified: | 24 Feb 2023 14:02 |
URI: | https://eprints.staffs.ac.uk/id/eprint/6973 |