Explore open access research and scholarly works from STORE - University of Staffordshire Online Repository

Advanced Search

Hand-Controlled User Interfacing for Head-Mounted Augmented Reality Learning Environments

CHALLENOR, Jennifer, WHITE, David and MURPHY, David (2023) Hand-Controlled User Interfacing for Head-Mounted Augmented Reality Learning Environments. Multimodal Technologies and Interaction, 7 (6). p. 55. ISSN 2414-4088

[thumbnail of mti-07-00055.pdf]
Preview
Text
mti-07-00055.pdf - Publisher's typeset copy
Available under License Type Creative Commons Attribution 4.0 International (CC BY 4.0) .

Download (4MB) | Preview
Official URL: http://dx.doi.org/10.3390/mti7060055

Abstract or description

With the rapid expansion of technology and hardware availability within the field of Augmented Reality, building and deploying Augmented Reality learning environments has become more logistically viable than ever before. In this paper, we focus on the development of a new mobile learning experience for a museum by combining multiple technologies to provide additional Human–computer interaction possibilities. This is both to reduce barriers to entry for end-users as well as provide natural interaction methods. Using our method, we implemented a new approach to gesture-based interactions for Augmented Reality interactions by combining two devices, a Leap Motion and a Microsoft HoloLens (1st Generation), via an intermediary device with the use of local-area networking. This was carried out with the intention of comparing this method against alternative forms of Augmented Reality to determine which implementation has the largest impact on adult learners’ ability to retain information. A control group has been used to establish data on memory retention without the use of Augmented Reality technology, along with three focus groups to explore the different methods and locations. Results found that adult learners retain the most overall information when being educated through a traditional lecture, with a statistically significant difference between the methods; however, the use of Augmented Reality resulted in a slower rate of knowledge decay between testing intervals. This contrasts with existing research as adult learners did not respond to the technology in the same way that child and teenage audiences previously have, which suggests that prior research may not be generalisable to all audiences.

Item Type: Article
Uncontrolled Keywords: augmented reality; mixed reality; technology-enhanced learning; human–computer interaction; holocaust; museum; memorial
Faculty: School of Digital, Technologies and Arts > Games Arts and Visual Effects
Depositing User: David WHITE
Date Deposited: 13 Feb 2024 11:52
Last Modified: 14 Feb 2024 04:30
URI: https://eprints.staffs.ac.uk/id/eprint/8087

Actions (login required)

View Item
View Item