DALGLEISH, Mathew, Payne, Chris and HEADLEAND, Christopher (2024) TYG: Collaborative Music Creation in an Unreal Engine-Based Local Multiplayer Instrument. In: Proceedings of NoiseFloor 2024. NoiseFloor UK. (In Press)
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Abstract or description
This paper sets the background for and then introduces TYG, a single-screen local multiplayer digital musical instrument (DMI) created by Payne and Dalgleish (2024) and developed in Unreal Engine 5. Noting the absence of specialised multiplayer instruments in the acoustic domain, we survey the NIME literature to introduce the general design challenges and opportunities brought about DMIs. Drawing on this body of literature and aspects of local multiplayer games design, we then discuss issues specific to multiplayer DMIs and the design of the TYG system. This includes composition and performance modes and a variety of key parameters for performance setup and customisation. We present a prototype level and share preliminary findings before proposing directions for future research.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Uncontrolled Keywords: | Digital Musical Instrument, DMI, NIME, local multiplayer, Unreal Engine, video games, game engine |
Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Depositing User: | Mathew DALGLEISH |
Date Deposited: | 18 Oct 2024 09:46 |
Last Modified: | 19 Oct 2024 03:00 |
URI: | https://eprints.staffs.ac.uk/id/eprint/8509 |