Explore open access research and scholarly works from STORE - University of Staffordshire Online Repository

Advanced Search

A vision for XR immersion in Cricket Experience and Training

JAYARAJ, Lionel, Wood, James, REEVE, Carlton and Braund, Edward (2025) A vision for XR immersion in Cricket Experience and Training. In: 2024 10th International Conference on Virtual Reality (ICVR). IEEE International Conference on Virtual Reality (ICVR), . IEEE Explore, Bournemouth, UK, pp. 290-295. ISBN 979-8-3503-6423-1

[thumbnail of A_vision_for_XR_immersion_in_Cricket_Experience_and_Training.pdf] Text
A_vision_for_XR_immersion_in_Cricket_Experience_and_Training.pdf - Publisher's typeset copy
Restricted to Repository staff only
Available under License Type All Rights Reserved.

Download (2MB) | Request a copy
Official URL: https://doi.org/10.1109/ICVR62393.2024.10868560

Abstract or description

The authors’ research covers several fields across computing, human-computer interaction (HCI), creative technologies, game development, virtual reality (VR) and augmented reality (AR), one of the high priority projects is outlined in this document. This project focuses on measuring an extended reality (XR) game’s immersion and its potential in serious games (games beyond entertainment purpose). For example, a cricket entertainment game can be played in a living room by holding the motion controllers. Whereas a traditional cricket game must be played in an academy inside the nets by holding the real cricket bat which is motion tracked with maximum level of accuracy of a shot being played to award score or simulate the outcome of the action. Extended reality applications are predominantly made for the entertainment gamification purpose. However, there are potential to be used for a serious purpose due to its immersion with the advanced interactions in these technologies because of the involvement of the motion in the Gamification. Hence, this vision paper discusses the authors’ vision for three upcoming years into researching XR aids for cricket experiences.

Item Type: Book Chapter, Section or Conference Proceeding
Faculty: School of Digital, Technologies and Arts > Games Design, Production and Programming
Depositing User: Carlton REEVE
Date Deposited: 29 Apr 2025 14:03
Last Modified: 30 Apr 2025 04:30
URI: https://eprints.staffs.ac.uk/id/eprint/8963

Actions (login required)

View Item
View Item