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Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches

Sharples, Jake, WILLIAMS, Benjamin and REEVES, Shaun (2025) Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches. In: Computer Graphics & Visual Computing (2025) Eurographics UK Chapter Proceedings. The Eurographics Association, Liverpool John Moores University, UK, pp. 1-5. ISBN 978-3-03868-293-6

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Official URL: https://doi.org/10.2312/cgvc.20251207

Abstract or description

The integration of effective user interfaces (UI) is critical in the rapidly evolving landscape of video games and particularly within virtual reality (VR). Poor UI design can have a negative impact on immersion by breaking such engagement, create cognitive overload, and detract from the overall experience of the player. This paper investigates a strategic implementation of two primary categories: diegetic interfaces, which are integrated into the game world, and non-diegetic interfaces, which exist outside the games fictional space. A simple VR game was created to test both diegetic and non-diegetic UI principles gaining feedback to assess the purpose and usability of the two methods for the application into future projects and research.

Item Type: Book Chapter, Section or Conference Proceeding
Faculty: School of Digital, Technologies and Arts > Games Design, Production and Programming
Event Title: CGVC25
Event Location: Liverpool John Moores University
Event Dates: 11/9/2025
Depositing User: Shaun REEVES
Date Deposited: 22 Sep 2025 15:49
Last Modified: 22 Sep 2025 15:50
URI: https://eprints.staffs.ac.uk/id/eprint/9270

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