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From Franchised Professionalism to Open Competition: The Transformation of Overwatch Esports from the Overwatch League to the Overwatch Champions Series

VANLOO, Cameron (2026) From Franchised Professionalism to Open Competition: The Transformation of Overwatch Esports from the Overwatch League to the Overwatch Champions Series. Self.

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Official URL: https://cameronvanloo.blogspot.com/2026/09/from-fr...

Abstract or description

This paper examines the structural transition of competitive Overwatch from the Overwatch League (OWL) a closed, franchised, and heavily centralized professional league to the Overwatch Champions Series (OWCS), an open, qualifier-based competitive circuit introduced in 2024. Drawing on esports management literature and organisational theory, the paper develops a non-linear model of esports professionalisation, arguing that ecosystems can move not only from amateur to professional status but also through phases of hyper-professionalisation, retrenchment, and reconfiguration. The paper traces the franchised commercial model that defined OWL, the structural and economic pressures that made this model unsustainable, and the design logic of OWCS as an open-access, third-party-operated alternative. It concludes that OWCS should not be read simply as a downgrade or failure state but as a distinct organisational form one that redistributes risk away from centralised ownership and toward distributed, meritocratic participation, while simultaneously reintroducing forms of labour precarity that franchising had been designed to resolve. The paper argues that the boundaries between professional, semi-professional, and amateur competition in Overwatch esports have become increasingly fluid, and that this fluidity is best understood as a deliberate ecosystem redesign rather than an unplanned decline.

Item Type: Other
Uncontrolled Keywords: esports, professionalisation, franchising, Overwatch League, Overwatch Champions Series, open competition, esports governance, labour precarity
Faculty: School of Digital, Technologies and Arts > Games Culture, PR and Management
Depositing User: Cameron VANLOO
Date Deposited: 23 Oct 2026 15:16
Last Modified: 23 Oct 2026 15:16
URI: https://eprints.staffs.ac.uk/id/eprint/9800

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