DALGLEISH, Mathew, Payne, Chris and HEADLEAND, Christopher (2024) TYG: Collaborative Music Creation in an Unreal Engine-Based Local Multiplayer Instrument. In: Proceedings of NoiseFloor 2024. NoiseFloor UK. (In Press)
DALGLEISH, Mathew (2024) And Then It Turned Outside In: New Insights Into Spatial Game Audio. In: Acoustics 2024. Institute of Acoustics Proceedings, 46 (3). Institute of Acoustics (IoA). (In Press)
DALGLEISH, Mathew (2024) Beyond Novelty: A More Social and Reflective Take on Musical Interfaces and Music Technology. In: Digital Innovation in Music Education Conference, 25th June 2024.
DALGLEISH, Mathew (2024) Beneath the Front Panel, Accessibility? Revisiting the Commercial Modular Synthesizer in the age of NIME. In: Commercial Electronic Musical Instruments in 21st Century Music Practice, 9-10 September 2024, University of West London, St. Mary’s Road, Ealing, London W5 5RF..
Payne, Christopher and DALGLEISH, Mathew (2024) TYG: A Couch Co-Op Musical Instrument in UE5. In: The 2nd Symposium on Virtual Worlds Research (SVWR), 30th May 2024, Catalyst Gallery, Staffordshire University, Stoke on Trent. (Unpublished)
DALGLEISH, Mathew (2024) The Benefits of Technology in Music Education. Music Mark News.
Payne, Chris, DALGLEISH, Mathew and HEADLEAND, Christopher (2024) Tyg: A Single-Screen Environment for “Couch Co-Op” Multiplayer Music-Making. In: Noisefloor 2024, 27th-28th May 2024, Escola Superior de Música de Lisboa, Lisbon, Portugal..
DALGLEISH, Mathew (2023) Who Can Play? Rethinking Video Game Controllers and Accessibility. In: Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming. Palgrave Games in Context . Palgrave Macmillan, pp. 44-71. ISBN 978-3031343735