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Items where Division is "Games and Visual Effects" and Year is 2014

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Number of items: 15.

Anderson, Paul, Ma, Minhua and Poyade, Matthieu (2014) A Haptic-Based Virtual Reality Head and Neck Model for Dental Education. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library (68). Springer, Heidelberg, Germany, pp. 29-50. ISBN 978-3-642-54815-4

Argo, Jessica, Ma, Minhua and Kayser, Christoph (2014) Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 8778. Lecture Notes in Computer Science (8778). Springer, pp. 134-149. ISBN 978-3-319-11622-8

Buchanan, Gordon, Ma, Minhua and Rea, Paul (2014) A Multimedia Package for Patient Understanding and Rehabilitation of Non-Contact Anterior Cruciate Ligament Injuries. International Journal of Medical Imaging, 2 (3). pp. 44-53. ISSN 2330-8303

Daly, C, Clunie, L and Ma, Minhua (2014) Computer generated animations based on confocal microscopic imaging for physiology education. In: The Physiology Society Conference, 30th June - 2nd July 2014, London, UK.

Daly, C, Clunie, L and Ma, Minhua (2014) Using microscope image-based computer generated 3D animations in teaching physiology. In: The 7th Annual University of Glasgow Learning & Teaching Conference: Challenging Conventions, 10th April 2014, Glasgow.

Daly, C., Clunie, L. and Ma, Minhua (2014) From Microscope to Movies: 3D animations for teaching physiology. Microscopy & Analysis, 28 (6). pp. 7-10. ISSN 0958-1952

MACCALLUM-STEWART, Esther (2014) “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Games Studies, 14 (2). ISSN 1604-7982

Ma, Minhua, Jain, L and Anderson, Paul (2014) Virtual, Augmented Reality and Serious Games for Healthcare 1. Springer, Heidelberg, Germany. ISBN 978-3-642-54815-4

Ma, Minhua, Jain, Lakhmi C and Anderson, Paul (2014) Future Trends of Virtual, Augmented Reality, and Games for Health. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library (68). Springer, Berlin,Germany, pp. 1-8. ISBN 978-3-642-54815-4

Ma, Minhua, Oliveira, Manuel Fradinho and Baalsrud Hauge, Jannicke (2014) Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014). Springer, Berlin. ISBN 978-3-319-11622-8

Oikonomou, Andreas, Hartescu, Dan, Day, David and Ma, Minhua (2014) Computer Games Physiotherapy for Children with Cystic Fibrosis. In: Virtual, Augmented Reality and Serious Games for Healthcare. Intelligent Systems Reference Library (68). Springer, Heidelberg, Germany, pp. 411-444. ISBN 978-3-642-54815-4

Pulijala, Yeshwanth and Ma, Minhua (2014) Sense: An interactive learning application that visualizes the nerve supply of face. In: Serious Games Development and Applications. , Lecture Notes in Computer Science (8778). Springer, Berlin,Germany, pp. 59-67. ISBN 978-3-319-11622-8

WEBLEY, Stephen (2014) The Gamification of War, and The Military Edutainment Complex. A study of the reformation of warfare and the organisation of play post-September 11th 2001. In: Standing Conference for Organisational Symbolism, 11-14 July, Utrecht.

WEBLEY, Stephen (2014) Gamification: Social Trends, Revolutions in Military Affairs and Drone Warfare. - Unknown Knowns: a study of the Gamification of the Military Edutainment Complex and the Reformation of War Post September 11th 2001. In: As Above, So Below 2014 : As Above, So Below: A Colloquium on Drone Culture, 24 - 25 May 2014, Lincoln University.

Zakari, Hanan Makki, Ma, Minhua and Simmons, David (2014) A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs). In: Serious Games Development and Applications. Lecture Notes in Computer Science series (8778). Springer, Berlin,Germany, pp. 93-107. ISBN 978-3-319-11622-8

This list was generated on Thu Nov 21 08:38:47 2024 UTC.