COLECLOUGH, SHARON (2025) The Pleasure of Prohibited Spaces and Action: Playing Student Characters in Video Games. Open Screens, 7 (2). pp. 1-16. ISSN 2516-2888
COLECLOUGH, Sharon and Cummings, Melissa (2025) Game Changers - Talks to Mel Cummings. [Audio]
DALGLEISH, Mathew (2025) Chimera: Prototyping a New DMI for Congenital One-Handed Musicianship Through an Autoethnographic Lens. In: Proceedings of the International Conference on New Interfaces for Musical Expression. NIME. (In Press)
DALGLEISH, Mathew (2025) Enchanted Machines? How Fairy Tales Can Illuminate the Reception of Accessible DMIs. In: Disability and Fairy Tales: Keeping the magic, confronting the stigma, 24-25 February 2025, Online. (In Press)
DALGLEISH, Mathew and Whitfield, Sarah (2025) (Just Like) Starting Over? What traditional instruments can – and can’t – tell us about DMIs and disability. In: Innovation In Music (InMusic) 2025, 20-22 June 2025, Bath Spa. (In Press)
Flick, Catherine (2025) British Games Research should not be British. In: British DiGRA 2025, 20-21 May 2025, Birmingham City University.
Focker, Julia, Atkins, Polly, Waddington, Jonathan, Hicks, Kieran, Hawkes, Emma, Baker, Mollie, Williams, Caitlin, Hodgson, Tim, Jowel, Deepak, Irvine, Andrew, Patterson, John, Green, Craig and Dickinson, Patrick (2025) SENSE-braille: Children's Multisensory Experiences with Auditory-Haptic Gamified Activities: A mixed methods study. British Journal of Visual Impairment. ISSN 0264-6196 (In Press)
JAMES, David, HICKS, Kieran and HEADLEAND, Christopher (2025) Microknight: A Shared Framework for Game Analysis in Design Education. In: Computer Graphics & Visual Computing (CGVC) 2025, 11/09/2025 to 12/09/2025, Liverpool John Moores University, UK.
JAMES, David, HICKS, Kieran and HEADLEAND, Christopher (2025) Peril: A Level Design Tool for Games Education. In: Computer Graphics & Visual Computing (CGVC) 2025, 11/09/2025 to 12/09/2025, Liverpool John Moores University, UK.
JARRETT, Joshua and MURPHY, David (2025) The digital imaginary of esports: A League of Legends Worlds case study. In: 2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads. DIGRA Digital Library. ISBN ISSN 2342-9666
JAYARAJ, Lionel, Wood, James, REEVE, Carlton and Braund, Edward (2025) Improving the immersion in VR with Real-time Full body Performance tracked Avatars in a Football Free-kick simulation. In: 2024 10th International Conference on Virtual Reality (ICVR). IEEE, Bournemouth, pp. 421-427. ISBN 979-8-3503-6423-1
JAYARAJ, Lionel, Wood, James, REEVE, Carlton and Braund, Edward (2025) A vision for XR immersion in Cricket Experience and Training. In: 2024 10th International Conference on Virtual Reality (ICVR). IEEE International Conference on Virtual Reality (ICVR), . IEEE Explore, Bournemouth, UK, pp. 290-295. ISBN 979-8-3503-6423-1
Payne, Chris, DALGLEISH, Mathew, COLECLOUGH, Sharon, HICKS, Kieran, Gray, Bill and HEADLEAND, Christopher (2025) Visualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video Game Soundscapes. In: Computer Graphics & Visual Computing (CGVC) 2025: Eurographics UK Chapter Proceedings. The Eurographics Association. ISBN 978-3-03868-293-6
Sharples, Jake, WILLIAMS, Benjamin and REEVES, Shaun (2025) Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches. In: Computer Graphics & Visual Computing (2025) Eurographics UK Chapter Proceedings. The Eurographics Association, Liverpool John Moores University, UK, pp. 1-5. ISBN 978-3-03868-293-6
Sharples, Jake, WILLIAMS, Benjamin and REEVES, Shaun (2025) Investigation into Virtual Reality Movement Methods. In: Computer Graphics & Visual Computing (CGVC) 2025: Eurographics UK Chapter Proceedings. The Eurographics Association, Liverpool John Moores University, UK, pp. 1-5. ISBN 978-3-03868-293-6