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Gaming the game: Game-Based Assessment and self presentation bias.

PANAGIOTIDI, Maria (2017) Gaming the game: Game-Based Assessment and self presentation bias. In: Division of Occupational Psychology Annual Conference 2017, 4-6/01/17, Liverpool, UK.

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Self-presentation is a serious issue in psychological assessment, and much effort goes into preventing and/or counterbalancing its effect on test scores. But what happens when the test format does not require a deliberate action? Can players game GBAs? With one experimental study and two non-experimental studies suggesting the same answer, this paper will demonstrate GBAs resilience against self-presentation by comparing candidates and testing populations, iOS and Android users, and the performance of people who were instructed to play differently from how they would have

Item Type: Conference or Workshop Item (Speech)
Faculty: School of Life Sciences and Education > Psychology
Depositing User: Maria PANAGIOTIDI
Date Deposited: 23 Jun 2017 08:40
Last Modified: 04 Apr 2018 13:50

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