Serious Games

Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

  • Mariano Alcañiz
  • Stefan Göbel
  • Minhua Ma
  • Manuel Fradinho Oliveira
  • Jannicke Baalsrud Hauge
  • Tim Marsh
Conference proceedings JCSG 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10622)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10622)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Irene Alice Chicchi Giglioli, Elena Parra, Georgina Cardenas-Lopez, Giuseppe Riva, Mariano Alcañiz Raya
    Pages 1-11
  3. Jose L. Soler, Manuel Contero, Mariano Alcañiz
    Pages 12-21
  4. G. S. Penninck, N. S. Butler, M. Beardwood, D. Nash, T. Whaley, M. Woods
    Pages 22-31
  5. Diego Pajarito, Michael Gould
    Pages 44-59
  6. Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernandez-Manjon
    Pages 73-84
  7. Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer
    Pages 85-97
  8. Mohammad Ashry, Slim Abdennadher, Nabila Hamdi, Ahmed Aboelazm
    Pages 98-108
  9. Jailan Salah, Slim Abdennadher, Shery Atef
    Pages 109-120
  10. Marco Niemann, Frederik Elischberger, Pia Diedam, Jorge Hopkins, Rewat Thapa, Diego de Siqueira Braga et al.
    Pages 121-125
  11. Hamish Beattie, Daniel K. Brown, Morten Gjerde
    Pages 126-137
  12. Andrew Sean Wilson, Jake O’Connor, Lewis Taylor, David Carruthers
    Pages 158-169
  13. Mahmoud Awad, Cathy Craig
    Pages 170-182
  14. Mohd Faizi Kazmi, Mohsin Ali Khan, Zaw Ali Khan
    Pages 183-186
  15. Gregor Cerinšek, Manuel Oliveira, Heiko Duin, Jannicke Baalsrud Hauge, Maria Margoudi, Stefano Perini et al.
    Pages 187-202
  16. Augusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Konrad, Stefan Göbel
    Pages 203-211

About these proceedings


This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of
the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.

The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development 
and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.


interactive games virtual worlds training simulations design patterns virtual reality empirical studies in HCI artificial intelligence arts and humanities computer games education collaborative learning interactive learning environments e-learning performing arts interaction devices human computer interaction user interfaces 3D interactive computer graphics game design computer networks

Editors and affiliations

  1. 1.Polytechnic University of ValenciaValenciaSpain
  2. 2.Technische Universität DarmstadtDarmstadtGermany
  3. 3.Staffordshire UniversityStoke on TrentUnited Kingdom
  4. 4.SINTEF Technology and SocietyTrondheimNorway
  5. 5.University of BremenBremenGermany
  6. 6.Griffith UniversityBrisbaneAustralia

Bibliographic information

  • DOI
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-70110-3
  • Online ISBN 978-3-319-70111-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book