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Critical Encounters with Immersive Storytelling

GROPPEL-WEGENER, Alke and Kidd, Jenny (2019) Critical Encounters with Immersive Storytelling. Routledge: Taylor & Francis Group, New York and London. ISBN 978-0367151621

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01_Introduction (new version).pdf - AUTHOR'S ACCEPTED Version (default)
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02_Layers of Experience.pdf - AUTHOR'S ACCEPTED Version (default)
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03_Traces_ A Case Study.pdf - AUTHOR'S ACCEPTED Version (default)
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04_Against Immersion.pdf - AUTHOR'S ACCEPTED Version (default)
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Abstract or description

A uniquely interdisciplinary look at storytelling in digital, analogue, and hybridised contexts, this book traces different ways stories are experienced in our contemporary mediascape. It uses an engaging range of current examples to explore interactive and immersive narratives.

Critical Encounters with Immersive Storytelling considers exciting new forms of storytelling that are emerging in contemporary popular culture. Here, immersion is being facilitated in a variety of ways and in a multitude of contexts, from 3D cinema to street games, from immersive theatre plays to built environments such as theme parks, as well as in a multitude of digital formats. The book explores diverse modes and practices of immersive storytelling, discussing what is gained and lost in each of these ‘genres’. Building on notions of experience and immersion, it suggests a framework within which we might begin to understand the quality of being immersed. It also explores the practical and ethical aspects of this exciting and evolving terrain.

This accessible and lively study will be of great interest to students and researchers of media studies, digital culture, games studies, extended reality, experience design, and storytelling.

Item Type: Book / Proceeding
Faculty: School of Computing and Digital Technologies > Games and Visual Effects
Depositing User: Alke GROPPEL-WEGENER
Date Deposited: 23 Jan 2019 14:43
Last Modified: 23 Jan 2019 14:46
URI: http://eprints.staffs.ac.uk/id/eprint/5140

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