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A COLLABORATIVE GAMIFICATION DESIGN FRAMEWORK IN AN EDUCATIONAL CONTEXT

SAGGAH, Alaa, CAMPION, Russell and STANIER, Clare (2018) A COLLABORATIVE GAMIFICATION DESIGN FRAMEWORK IN AN EDUCATIONAL CONTEXT. ICERI2018 Proceedings, 2018. pp. 2410-2414. ISSN 2340-1095

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Abstract or description

This paper presents a Collaborative Gamification Design (CGD) Framework in an educational context
that recognizes the roles of both teachers and game developers, providing a collaboration mechanism
to support the development of an educational game. Gamification as a discipline of education is
associated with improvement of educational outcomes. Research has demonstrated significant
positive effects of adding gaming mechanics such as rewards and leaderboards to the learning
experience. In the technical gamification literature, there is a focus on the design procedures and
technical issues from a game developer’s perspective. In addition, the design solutions created require
a high level of computer literacy that teachers may not necessarily possess. Although the importance
of the teachers’ role in gamification has been acknowledged, it has been limited to setting objectives
for the course rather than the actual design of computer games. This paper identifies the need for a
collaboration platform that requires the participation of different stakeholders in the design process
and proposes a framework which aims to bridge the current gap between the pedagogic contribution
provided by teachers and the technical role of games developers. Thus, the paper discusses the
process of developing the framework by describing a pilot study used to evaluate the initial framework.
Findings from this study identify the need to ensure that teachers were not overwhelmed with
computer games technical design details. Based on these findings, the revised version of the CGD
framework presented in this paper was developed, focusing on teachers’ perception of the design
process. Further research will be pursued in future to validate the revised framework from both a
game developer and teacher perspective.
Keywords: Gamification, Gamified learning, Teacher-driven design, Pedagogical gamification, Gamebased
learning.

Item Type: Article
Additional Information: Presented at The 11th annual International Conference of Education, Research and Innovation, Seville, Spain. 12-14 November, 2018.
Faculty: School of Computing and Digital Technologies > Computing
Depositing User: Library STORE team
Date Deposited: 16 May 2019 14:25
Last Modified: 28 Jun 2019 13:17
URI: http://eprints.staffs.ac.uk/id/eprint/5621

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