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Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality

WILLIAMS, Benjamin and HEADLEAND, Christopher (2024) Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality. In: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Orlando, FL, USA, 2024. Institute of Electrical and Electronics Engineers (IEEE), pp. 863-864. ISBN 979-8-3503-7449-0

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Abstract or description

Exposure to Virtual Reality (VR) is typically multisensory, incorporating sensory information from several modalities. In this context, the congruency between cross-modal feedback plays a crucial role in enhancing user experience and minimising potential discomfort. Whilst some studies have investigated the visuo-vestibular relationship in VR exposure, the exploration of congruency has often been limited in scope. In this paper, we present early work exploring the role of visuo-vestibular congruency on virtual-reality experiences. This investigation is carried out through a user-based study, evaluating human factors and how they are impacted by congruency conditions. Our initial results highlight some interesting insights, with visually-congruent conditions heightening perceived sickness and presence levels. Furthermore, motion simulation appears to be a useful tool for cybersickness mitigation in older VR users.

Item Type: Book Chapter, Section or Conference Proceeding
Additional Information: © 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Uncontrolled Keywords: three-dimensional displays; costs; cybersickness; atmospheric measurements; human factors; games; user interfaces
Faculty: School of Digital, Technologies and Arts > Games Design, Production and Programming
Event Title: THE 31ST IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES
Event Location: Orlando, Florida
Event Dates: March 16-21, 2024
Depositing User: Benjamin WILLIAMS
Date Deposited: 08 Jul 2024 09:16
Last Modified: 08 Jul 2024 09:16
URI: https://eprints.staffs.ac.uk/id/eprint/8318

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