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Virtual Reality Games for Motor Rehabilitation

Ma, Minhua, McNeill, M., Charles, D. and McDonough, S. (2006) Virtual Reality Games for Motor Rehabilitation. In: unspecified University of Wolverhampton, pp. 143-150. ISBN 0-9549016-2-2

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Abstract or description

This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion.

Item Type: Book Chapter, Section or Conference Proceeding
Additional Information: FD=2006-11
Event Title: Proceedings of the IEEE 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games
Depositing User: Eunice MA
Date Deposited: 21 Jun 2017 11:01
Last Modified: 04 Apr 2018 14:32
Related URLs:
URI: https://eprints.staffs.ac.uk/id/eprint/3437

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