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Items where Division is "Games and Visual Effects" and Year is 2018

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Number of items: 17.

B

Boduszek, Daniel, Debowska, Agata, Jones, Adele and Ma, Minhua (2018) Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial. Computers in Human Behavior. ISSN 0747-5632

G

GROPPEL-WEGENER, Alke (2018) Raiding the Superhero Wardrobe: A Review of The Superhero Costume – Identity and Disguise in Fact and Fiction. The Comics Grid: Journal of Comics Scholarship, 8 (1). ISSN 2048-0792

GROPPEL-WEGENER, Alke and English, Fiona (2018) E is for Editorial. Journal of Writing in Creative Practice, 11 (2). pp. 157-170. ISSN 1753-5190

H

Hammady, Ramy and Ma, Minhua (2018) Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide. In: Proceedings of the 4th International AR & VR Conference 2018. Progress in IS . Springer. ISBN 2196-8705 (In Press)

Hammady, Ramy, Ma, Minhua and Powell, Anna (2018) User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study. Augmented Reality, Virtual Reality and Computer Graphics. Lecture Notes in Computer Science, 10851. pp. 349-369. ISSN 0302-9743

L

Law, Ying-Ying (2018) Metagaming in Competitive Hearthstone: Heroes of Warcraft. In: DIGRA 2018 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 25-28 July 2018, Campus Luigi Einaudi, Università di Torino, Turin, Italy.

Liu, Tingting, Liu, Zhen, Ma, Minhua, Chen, Tian, Liu, Cuijuan and Chai, Yanjie (2018) 3D visual simulation of individual and crowd behavior in earthquake evacuation. SIMULATION. 003754971775329. ISSN 0037-5497

M

MACCALLUM-STEWART, Esther (2018) The Gaming of Players: Jamming Azad. In: The Science Fiction of Iain M Banks. SF Storyworlds: Critical Studies in Science Fiction . Glyphi Press. ISBN 1780240546

MACCALLUM-STEWART, Esther, Crawford, Garry and Ruffino, Paulo (2018) British Digital Game Studies. Transactions of the Digital Research Association, 3 (3). pp. 1-11. ISSN 2328-9422

Ma, Minhua, Liu, Zhen, Liu, Tingting, Hsu, Hui-Huang, Ni, Zhongrui and Chai, Yanjie (2018) A perception-based emotion contagion model in crowd emergent evacuation simulation. Computer Animation and Virtual Worlds, 29 (e1817). ISSN 1546-4261

S

Saeed, Shahneila, FLETCHER, Bobbie and GOWERS, Rachel (2018) Esports: Engaging Education. Research report for external body. UKie Press, ukie.org.uk.

Strathearn, Carl and Ma, Minhua (2018) Biomimetic Pupils for Augmenting Eye Emulation in Humanoid Robots. Artificial Life and Robotics. ISSN 1614-7456

W

WEARN, Nia, Boudreau, Kelly, Sloan, Robin, Elling, Kaye and Sturrock, Ian (2018) Who are our students designing for? Ranging perspectives of games related educators. In: British DiGRA 2018, 14th – 15th June 2018, Staffordshire University.

WEARN, Nia and MACCALLUM-STEWART, Esther (2018) “Case 88: Once Upon a Crime” Defining Hidden Object Games as Literary Narratives. In: Literature and Video Games: Beyond Stereotypes, 20-21st June 2018, University of St Andrews.

WEARN, Nia and MACCALLUM-STEWART, Esther (2018) ‘Quoth the Ravenhearst: “Nevermore”’. In: Gaming the Gothic, 13th April 2018, Sheffield University.

WEARN, Nia and MACCALLUM-STEWART, Esther (2018) Stepping away from the screen – Analog Games Design in Digital Games Design Courses. In: Playful Learning 2018, 11th - 13th July, Manchester Met Uni.

WEBLEY, Stephen and Cham, Karen (2018) Designing for Play Instinct: Gamification, Collective Voodoo and Mumbo Jumbo. In: The Business of Gamification: A Critical Analysis. Routledge, London, pp. 182-207. ISBN 9781138340145

This list was generated on Fri Mar 29 00:38:28 2024 UTC.

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