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Items where Division is "Games Design, Production and Programming" and Year is 2024

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Number of items: 20.

C

COLECLOUGH, Sharon (2024) Prohibited spaces as location of in-betweeness. In: Inbetweeness of Play - DIGRA Britain and DIGRA Brazil, 11/04/24 to 13/04/24, London and Online. (Unpublished)

Coleclough, Sharon (2024) Beyond the Frame: Textural Realisation in Cinema Sounds. In: Reproduced Sound 2024. Institute of Acoustics Proceedings, 46/3 . Institute of Acoustics. ISBN 978-1-906913-50-2

D

DALGLEISH, Mathew (2024) And Then It Turned Outside In: New Insights Into Spatial Game Audio. In: Acoustics 2024. Institute of Acoustics Proceedings, 46 (3). Institute of Acoustics (IoA). (In Press)

DALGLEISH, Mathew and HICKS, Kieran (2024) Do it Yourself: Prototyping a Juicy One-Handed DMI in Eurorack. In: CHIME 2024 Conference, 1-2 December 2024, The Open University, Milton Keynes. (Submitted)

DALGLEISH, Mathew, Payne, Chris and HEADLEAND, Christopher (2024) TYG: Collaborative Music Creation in an Unreal Engine-Based Local Multiplayer Instrument. In: Proceedings of NoiseFloor 2024. NoiseFloor UK. (In Press)

DALGLEISH, Mat and Payne, Chris (2024) In-between instrument and immediacy: Guitar Hero and the instrument-inspired. In: In-Betweenness of Play (British DIGRA), 11-13th April 2024, Staffordshire University London Digital Institute Queen Elizabeth Olympic Park, Here East, London E20 3BS. (Unpublished)

DALGLEISH, Mathew (2024) Beneath the Front Panel, Accessibility? Revisiting the Commercial Modular Synthesizer in the age of NIME. In: Commercial Electronic Musical Instruments in 21st Century Music Practice, 9-10 September 2024, University of West London, St. Mary’s Road, Ealing, London W5 5RF..

DALGLEISH, Mathew (2024) The Benefits of Technology in Music Education. Music Mark News.

DALGLEISH, Mathew (2024) Beyond Novelty: A More Social and Reflective Take on Musical Interfaces and Music Technology. In: Digital Innovation in Music Education Conference, 25th June 2024.

H

HICKS, Kieran, Rogers, Katja, Gerling, Kathrin and Nacke, Lennart E. (2024) Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. Proceedings of the ACM on Human-Computer Interaction CHI PLAY, 8. pp. 1-28. ISSN 2573-0142

Headleand, Christopher and James, David (2024) Games Design Frameworks: A Novel Approach for Games Design Pedagogy. In: Proceedings of the 18th European Conference on Games Based Learning. Academic Conferences International Limited, pp. 426-431.

Headleand, Christopher, Ward, Davin, Hicks, Kieran, Butler, Stuart, Threlfall, Danni and Williams, Benjamin (2024) StaffsVerse: Building a Metaverse Campus Utilising the Unreal Editor for Fortnite. In: Proceedings of the 18th European Conference on Games Based Learning Section. Academic Conferences International Limited, pp. 357-368. ISBN 978-1-917204-19-4

J

JAYARAJ, Lionel and REEVE, Carlton (2024) XR Immersion for teaching and learning with precise alignment guidance in user perspective. In: ICEDS '24: Proceedings of the 2024 5th International Conference on Education Development and Studies. ICEDS: International Conference on Education Development and Studies, 1 . Association for Computing Machinery, New York, NY, United States, pp. 1-13. ISBN 979-8-4007-1808-3

Jafari, Negar, Salesi, Mohsen, SOLTANI, Pooya and Fazeli, Davoud (2024) The effects of acute caffeine ingestion on decision-making and pass accuracy in young soccer players: A preliminary randomized controlled trial. Behavioural Brain Research, 457. p. 114732. ISSN 0166-4328

M

Martins, Tamy Beatriz Freire de Sá, Gomes, Orlando Vieira, SOLTANI, Pooya, Oliveira, Thalles Henrique Rodrigues and de Brito-Gomes, Jorge Luiz (2024) Sex-Related Glycemic and Cardiovascular Responses After Continuous and Interval Aerobic Sessions in Patients With Type 1 Diabetes: A Randomized Crossover Study. The American Journal of Cardiology, 228. pp. 48-55. ISSN 0002-9149

P

Payne, Chris, DALGLEISH, Mathew and HEADLEAND, Christopher (2024) Tyg: A Single-Screen Environment for “Couch Co-Op” Multiplayer Music-Making. In: Noisefloor 2024, 27th-28th May 2024, Escola Superior de Música de Lisboa, Lisbon, Portugal..

Payne, Christopher and DALGLEISH, Mathew (2024) TYG: A Couch Co-Op Musical Instrument in UE5. In: The 2nd Symposium on Virtual Worlds Research (SVWR), 30th May 2024, Catalyst Gallery, Staffordshire University, Stoke on Trent. (Unpublished)

S

SOLTANI, Pooya and Morice, Antoine H. P. (2024) Masterful defense vs. rookie fumbles: How do expert air hockey champs on mobile reveal their skills through posture & touch? In: 42nd International Conference on Biomechanics in Sports, Salzburg, Austria. July 15-19, 2024. Proceedings of the International Society of Biomechanics in Sports - ISBS . ISBS. (In Press)

W

WILLIAMS, Benjamin, OLIVER, Thomas, WARD, Davin and HEADLEAND, Christopher (2024) Real-time Data-Oriented Virtual Forestry Simulation for Games. In: 42nd Computer Graphics & Visual Computing Conference (CGVC), 12th - 13th September, London, UK.

WILLIAMS, Benjamin and HEADLEAND, Christopher (2024) Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality. In: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Orlando, FL, USA, 2024. Institute of Electrical and Electronics Engineers (IEEE), pp. 863-864. ISBN 979-8-3503-7449-0

This list was generated on Sat Dec 21 13:31:33 2024 UTC.