WEARN, Nia (2014) Creativity in Ludoliteracy, Games Development and Games Studies in the UK. In: BERA 2014, 23 - 25 September 2014, London.
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Abstract or description
This paper will present data from a variety of sources, government white papers and reports, from bodies such as NESTA and Skill Set, and Games Industry reports from trade bodies such as UKIE and TIGA. It will analyse the wider state of computer games education in the United Kingdom, across FE and HE, and where possible in secondary school settings. An analysis of the literature available will allow the paper to present where creativity fits in the current agenda, and its potential role in future developments as we train increasing number of students to enter the creative industries. This paper will be a comprehensive snapshot of the role creativity is set to play in the increasingly technologically orientated educational agendas within education of the next few years
Item Type: | Conference or Workshop Item (Lecture) |
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Uncontrolled Keywords: | INCL |
Faculty: | Previous Faculty of Arts and Creative Technologies > Art and Design |
Event Title: | BERA 2014 |
Event Location: | London |
Event Dates: | 23 - 25 September 2014 |
Depositing User: | Nia WEARN |
Date Deposited: | 29 Apr 2015 10:27 |
Last Modified: | 24 Feb 2023 13:42 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/2085 |