Staffordshire University logo
STORE - Staffordshire Online Repository

Modularity for Next Gen Games Designers

Penninck, Greg (2015) Modularity for Next Gen Games Designers. The Computer Games Journal, 4. pp. 137-153. ISSN 2052-773X

[img] Text
3664ModularityforNextGenGamesDesigners.docx - AUTHOR'S ACCEPTED Version (default)

Download (5MB)

Abstract or description

Games require more visuals as virtual worlds become larger and gamers’ expectations soar. Unreal Engine™ (version 4, or UE4) technology was used to demonstrate the merging of visual scripting, textures and materials to create a solution that satisfies modern graphics creation. The product demonstrated in this paper is a modular planet system complete with Blueprint, which enables designers and artists to develop fully customisable worlds. The method shows the utilisation of linear interpolation, material parameters, panners, material parameters collection, and Blueprint to provide a real time in-game solution.

Item Type: Article
Uncontrolled Keywords: Blueprint Scripting Designer UE4 Games design Parameters
Faculty: School of Computing and Digital Technologies > Games and Visual Effects
Depositing User: Greg PENNINCK
Date Deposited: 10 Jul 2017 08:40
Last Modified: 24 Feb 2023 13:48

Actions (login required)

View Item View Item

DisabledGo Staffordshire University is a recognised   Investor in People. Sustain Staffs
Legal | Freedom of Information | Site Map | Job Vacancies
Staffordshire University, College Road, Stoke-on-Trent, Staffordshire ST4 2DE t: +44 (0)1782 294000