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Modularity for Next Gen Games Designers

Penninck, Greg (2015) Modularity for Next Gen Games Designers. The Computer Games Journal, 4. pp. 137-153. ISSN 2052-773X

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Official URL: https://link.springer.com/article/10.1007/s40869-0...

Abstract or description

Games require more visuals as virtual worlds become larger and gamers’ expectations soar. Unreal Engine™ (version 4, or UE4) technology was used to demonstrate the merging of visual scripting, textures and materials to create a solution that satisfies modern graphics creation. The product demonstrated in this paper is a modular planet system complete with Blueprint, which enables designers and artists to develop fully customisable worlds. The method shows the utilisation of linear interpolation, material parameters, panners, material parameters collection, and Blueprint to provide a real time in-game solution.

Item Type: Article
Uncontrolled Keywords: Blueprint Scripting Designer UE4 Games design Parameters
Faculty: School of Computing and Digital Technologies > Games and Visual Effects
Depositing User: Greg PENNINCK
Date Deposited: 10 Jul 2017 08:40
Last Modified: 24 Feb 2023 13:48
URI: https://eprints.staffs.ac.uk/id/eprint/3664

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