TRANTER, Jamie, HICKS, Kieran and HEADLEAND, Christopher (2025) The Persistence of Agency within the Virtual World. In: Computer Graphics & Visual Computing (CGVC) 2025: Eurographics UK Chapter Proceedings. The Eurographics Association. ISBN 978-3-03868-293-6
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Abstract or description
This paper explores player agency in video games to consider the impact of visual persistence within the virtual environment. Drawing from philosophical, psychological, and game design theory, we argue that a player’s perceived impact on the virtual world, manifested through visual change can strengthen engagement and immersion. We support this with examples from commercial games. We propose that reactive environmental design, supported by approaches like agency informing techniques and player modeling systems, can reinforce a player’s sense of agency through persistent visual feedback. This paper argues a direction for future research into this novel research space.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Uncontrolled Keywords: | CCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms |
Faculty: | School of Digital, Technologies and Arts > Games Arts and Visual Effects |
Event Title: | Computer Graphics & Visual Computing (CGVC) 2025 |
Event Location: | Liverpool |
Event Dates: | 11/09/25-12/09/25 |
Depositing User: | Jamie TRANTER |
Date Deposited: | 22 Sep 2025 11:16 |
Last Modified: | 22 Sep 2025 11:16 |
URI: | https://eprints.staffs.ac.uk/id/eprint/9264 |