Explore open access research and scholarly works from STORE - University of Staffordshire Online Repository

Advanced Search

The Persistence of Agency within the Virtual World

TRANTER, Jamie, HICKS, Kieran and HEADLEAND, Christopher (2025) The Persistence of Agency within the Virtual World. In: Computer Graphics & Visual Computing (CGVC) 2025: Eurographics UK Chapter Proceedings. The Eurographics Association. ISBN 978-3-03868-293-6

[thumbnail of cgvc20251213.pdf]
Preview
Text
cgvc20251213.pdf - Publisher's typeset copy
Available under License Type Creative Commons Attribution 4.0 International (CC BY 4.0) .

Download (4MB) | Preview
Official URL: https://doi.org/10.2312/cgvc.20251213

Abstract or description

This paper explores player agency in video games to consider the impact of visual persistence within the virtual environment. Drawing from philosophical, psychological, and game design theory, we argue that a player’s perceived impact on the virtual world, manifested through visual change can strengthen engagement and immersion. We support this with examples from commercial games. We propose that reactive environmental design, supported by approaches like agency informing techniques and player modeling systems, can reinforce a player’s sense of agency through persistent visual feedback. This paper argues a direction for future research into this novel research space.

Item Type: Book Chapter, Section or Conference Proceeding
Uncontrolled Keywords: CCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms
Faculty: School of Digital, Technologies and Arts > Games Arts and Visual Effects
Event Title: Computer Graphics & Visual Computing (CGVC) 2025
Event Location: Liverpool
Event Dates: 11/09/25-12/09/25
Depositing User: Jamie TRANTER
Date Deposited: 22 Sep 2025 11:16
Last Modified: 22 Sep 2025 11:16
URI: https://eprints.staffs.ac.uk/id/eprint/9264

Actions (login required)

View Item
View Item