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Augmented Reality and Gamification in Heritage museums

Ma, Minhua, Hammady, Ramy and TEMPLE, Michael (2017) Augmented Reality and Gamification in Heritage museums. In: Serious Games: Proceedings of Joint International Conference on Serious Games, Brisbane, Australia, 26-27 September 2016. Springer-Verlag Berlin Heidelberg., Germany, pp. 181-190. ISBN ISBN 978-3-319-45841-0

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Abstract or description

This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.
The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.

Item Type: Book Chapter, Section or Conference Proceeding
Faculty: School of Computing and Digital Technologies > Games and Visual Effects
Depositing User: Library STORE team
Date Deposited: 29 Jun 2017 15:47
Last Modified: 24 Feb 2023 13:48
URI: https://eprints.staffs.ac.uk/id/eprint/3589

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