WEBLEY, Stephen (2019) Zombies zombies everywhere, what is one to think? In: The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Routledge, New York. ISBN 9781315179490
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Abstract or description
For decades we have been besieged by a growing pop-culture phenomenon – a zombie themed phenomenon. True to themselves zombies seem to be multiplying and infecting all forms of cultural production and discourse! Zombies have found their way into everything from music videos to pornography – we won’t go there – and are even employed in academic studies where they have been used to test disease vectors, utilised in philosophical mind-games, and mobilised to extrapolate on theories of international relations. (Drezner 2011) Scholars have charted the evolution of the zombie and uncovered a myriad of meanings and signifiers. Recent scholarship has questioned whether the zombie represents our own prehistoric past, acts as a mirror reflecting present anxieties, and our fears of a post-human technological future. Or, perhaps more significantly, represents the repressed knowledge that we are a fated civilisation (Christe & Lauro, 2011).
Item Type: | Book Chapter, Section or Conference Proceeding |
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Additional Information: | This is an Accepted Manuscript of a book chapter published by Routledge in The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay on 01/08/2019, available online: http://www.routledge.com/9781315179490 |
Faculty: | School of Computing and Digital Technologies > Games and Visual Effects |
Depositing User: | Stephen WEBLEY |
Date Deposited: | 20 Aug 2019 09:25 |
Last Modified: | 24 Feb 2023 13:56 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/5785 |