HICKS, Kieran, Rogers, Katja, Gerling, Kathrin and Nacke, Lennart E. (2024) Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. Proceedings of the ACM on Human-Computer Interaction CHI PLAY, 8. pp. 1-28. ISSN 2573-0142
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Abstract or description
While juiciness in games has previously been explored in the context of visual embellishments, less is known about whether and how the concept is leveraged in the context of audio and sound design. In our work, we address this issue through in-depth interviews with twelve audio designers working in the games industry. Through thematic analysis and content analysis, we show that principles of juicy design also apply to audio and sound design, and that it is applied intentionally to improve player feedback and experience. On this basis, our work contributes a conceptual foundation for juicy audio in its key factors of emphasis/augmentation, cohesion/coherence, and synesthesia. We identify associated attributes and provide implications for the design of games that seek to leverage juicy audio as a means of improving player experience.
Item Type: | Article |
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Uncontrolled Keywords: | juicy, audio, sound design, concept analysis, expert interviews, game industry |
Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Depositing User: | Kieran HICKS |
Date Deposited: | 27 Nov 2024 14:41 |
Last Modified: | 27 Nov 2024 14:41 |
URI: | https://eprints.staffs.ac.uk/id/eprint/8527 |