Headleand, Christopher, Ward, Davin, Hicks, Kieran, Butler, Stuart, Threlfall, Danni and Williams, Benjamin (2024) StaffsVerse: Building a Metaverse Campus Utilising the Unreal Editor for Fortnite. In: Proceedings of the 18th European Conference on Games Based Learning Section. Academic Conferences International Limited, pp. 357-368. ISBN 978-1-917204-19-4
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Abstract or description
In pursuit of redefining the conventional campus introductory experience, this paper presents the development and implementation of the StaffsVerse project - a virtual campus immersion tool. Designed as a Metaverse representation, the StaffsVerse project intends to transform the physical campus of Staffordshire University into an interactive digital environment. Its purpose extends to serving as a versatile tool for remote education delivery, virtual campus tours, public science outreach, and facilitating a seamless transition for students into the university community. Through immersive digital engagement, the StaffsVerse project seeks to bridge the gap between remote learners and the campus environment while facilitating a smooth integration into academic and social aspects of university life. In contrast to previous implementations of virtual campuses, the StaffsVerse project is unique in leveraging the capabilities of Unreal Editor in Fortnite (UEFN). This approach enables the development of highly detailed, interactive, and engaging environments within the expansive Fortnite ecosystem. The project's primary objective is to harness the infrastructure and extensive user base of one of the world's most widely played multi-platform games, thereby ensuring a low barrier to access. Therefore, this paper will explore how the UEFN system's adaptability can effectively create an accurate virtual replica of the physical Staffordshire University campus. The key contribution of this paper includes an overview of the design and developmental journey of the StaffsVerse project. The evolution of the project will be outlined by discussing the two pivotal iterations of the game-based implementation and explaining the decision-making process that led to the resulting version. The examination extends to the unique features of the UEFN build, addressing the inherent challenges and opportunities specific to the platform. Furthermore, specific game-based decisions are discussed, such as replicating essential campus locations, integrating interactive features, and incorporating elements unique to the virtual environment. The paper will discuss the specific educational opportunities UEFN offers, including the potential for enhancing student engagement through gamified campus experiences, insights into creating a Metaverse university campus, and contributions to the growing discourse on the intersection of game-based virtual environments in learning.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Uncontrolled Keywords: | Metaverse, Student Engagement, Virtual Worlds, Onboarding, Virtual Campus |
Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Event Title: | European Conference on Game Based Learning 2024 |
Event Location: | Aarhus Denmark |
Event Dates: | October 3rd - October 5th 2024 |
Depositing User: | Davin WARD |
Date Deposited: | 19 Dec 2024 15:59 |
Last Modified: | 19 Dec 2024 15:59 |
URI: | https://eprints.staffs.ac.uk/id/eprint/8592 |