BEARDWOOD, Michael (2024) Fundamental Level Design and Analysis: A to B. CRC Press, New York. ISBN 9781003408840
Full text not available from this repository. (Request a copy)Abstract or description
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.
This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.
This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.
Item Type: | Book / Proceeding |
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Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Depositing User: | Michael BEARDWOOD |
Date Deposited: | 04 Apr 2025 13:16 |
Last Modified: | 04 Apr 2025 13:16 |
URI: | https://eprints.staffs.ac.uk/id/eprint/8848 |