JAMES, David, HICKS, Kieran, Beardwood, Mike and HEADLEAND, Christopher (2025) MechHead: Arcade Framework for Game Design Education. In: Computer Graphics & Visual Computing (CGVC) 2025, 11/09/2025 to 12/09/2025, Liverpool John Moores University, UK.
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Abstract or description
This technical report presents MechHead, an open-ended, arcade-style game framework developed in Unreal Engine. MechHead is used as a pedagogic tool to enables students to engage directly with key design concepts such as gameplay balance, encounter design, and level design within the University of Staffordshire games curricula. Critically, MechHead is both a pedagogic tool and an award-winning (the 2023 TIGA award for Best Arcade Game) commercial-quality game, bridging academic and industry expectations. It is designed to be inherently modular to allow learners to iterate on complex systems without being burdened by foundational boilerplate. Its architecture is informed by constructivist pedagogies, promoting reflective practice through structured experimentation.
Item Type: | Conference or Workshop Item (Poster) |
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Faculty: | School of Digital, Technologies and Arts > Games Arts and Visual Effects |
Event Title: | Computer Graphics & Visual Computing (CGVC) 2025 |
Event Location: | Liverpool John Moores University, UK |
Event Dates: | 11/09/2025 to 12/09/2025 |
Depositing User: | David JAMES |
Date Deposited: | 22 Sep 2025 15:47 |
Last Modified: | 22 Sep 2025 15:47 |
URI: | https://eprints.staffs.ac.uk/id/eprint/9250 |