Sharples, Jake, WILLIAMS, Benjamin and REEVES, Shaun (2025) Investigation into Virtual Reality Movement Methods. In: Computer Graphics & Visual Computing (CGVC) 2025: Eurographics UK Chapter Proceedings. The Eurographics Association, Liverpool John Moores University, UK, pp. 1-5. ISBN 978-3-03868-293-6
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Abstract or description
This paper critically examines different methods for traversing virtual reality (VR) environments, providing an analysis of their effectiveness. The primary objective is to outline and assess various locomotion techniques, including, but not limited to, teleportation and joystick-based movement. Each method is evaluated based on key performance indicators: its believability, which measures how well the movement aligns with a user’s natural expectations of motion; its smoothness, which speaks to the fluidity and consistency of the movement; and its potential to induce motion sickness, a critical factor for long-term playability and user comfort. Through this detailed comparative analysis, the paper aims to draw a well-supported conclusion regarding the optimal VR locomotion method, identifying which traversal technique offers the most balanced and effective solution for developers and users.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Event Title: | CGVC25 |
Event Location: | Liverpool John Moores University |
Event Dates: | 11/9/2025 |
Depositing User: | Shaun REEVES |
Date Deposited: | 22 Sep 2025 15:50 |
Last Modified: | 22 Sep 2025 15:50 |
URI: | https://eprints.staffs.ac.uk/id/eprint/9273 |