JARRETT, Joshua and MURPHY, David (2025) The digital imaginary of esports: A League of Legends Worlds case study. In: 2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads. DIGRA Digital Library. ISBN ISSN 2342-9666
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Abstract or description
Game studies has long been concerned with the ways economic value circulates both within and around games (Giddings, 2018). In this paper, the relationship games share with global flows of economic capital is viewed critically through the significance of esports mega-events, particularly the League of Legends (Riot Games, 2009) 2024
World Championship Final that took place in London. By combining a game studies approach of mapping out new terrains of economic value connected with digital play
to a geopolitical perspective common in sports studies (Chadwick et al, 2023), this paper posits the significance of esports to cities and nation states as symbolic of a new
digital imaginary.
Item Type: | Book Chapter, Section or Conference Proceeding |
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Additional Information: | © Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. |
Uncontrolled Keywords: | esports, value, mega-events, political economy, league of legends, urban imaginary, economic imaginary, discourse analysi |
Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Depositing User: | David MURPHY |
Date Deposited: | 22 Sep 2025 15:52 |
Last Modified: | 22 Sep 2025 15:52 |
URI: | https://eprints.staffs.ac.uk/id/eprint/9274 |