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Esports Fandom

JARRETT, Joshua (2024) Esports Fandom. In: Routledge Handbook of Esports. Routledge International Handbooks . Routledge, Abingdon, pp. 426-436. ISBN 978-1032531502

[thumbnail of Manuscript of chapter 5.6, 'Esports Fandom', found in The Routledge Handbook of Esports (2024).]
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Text (Manuscript of chapter 5.6, 'Esports Fandom', found in The Routledge Handbook of Esports (2024).)
Esports Fandom manuscript of chapter.pdf - AUTHOR'S ACCEPTED Version (default)
Available under License Type Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).

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Official URL: https://www.taylorfrancis.com/chapters/edit/10.432...

Abstract or description

Esports is dependent on the activities of fans, from the inception of its genres as modded fan creations, to its everyday lived experiences at events, in live-streamed spaces or through playing. This chapter explores the significance of fandom in esports through introducing readers to key theoretical frameworks that underpin the fields of cultural, game and fan studies. These fields frequently encompass debates surrounding fan identities, fan creativity and the ever-changing relations fans negotiate with media industries. Esports provides an exemplary case study for an industry defined by its online enabled fans and one that is in a continual co-creative dialogue, as this chapter explores through a variety of esports examples.

Item Type: Book Chapter, Section or Conference Proceeding
Uncontrolled Keywords: Fan productivity, fan relations, fan identity, participatory culture, co-34 creativity.
Faculty: School of Digital, Technologies and Arts > Esports
Depositing User: Joshua JARRETT
Date Deposited: 20 Oct 2025 13:34
Last Modified: 24 Mar 2026 03:00
URI: https://eprints.staffs.ac.uk/id/eprint/9294

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