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WEARN, Nia

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Number of items: 20.

MACCALLUM-STEWART, Esther and WEARN, Nia (2021) Gameplay Applications - Teaching Boardgames. In: Teaching the Game: An interdisciplinary collection of game course syllabi. ETC Press. (In Press)

WEARN, Nia and Sturrock, Ian (2021) Narratology for Games (GAME40246). In: Teaching the Game. Teaching the Game, 2 . Carnegie Mellon University: ETC Press, Pittsburgh, pp. 516-531. ISBN 978-1-304-14915-2

MACCALLUM-STEWART, Esther, WEARN, Nia, du Preez, Kirsten, Reid, Kieran and Molongoana, Romeo (2021) Educational Adaptations in Analog Games Design Classes. In: Zones of Connection, 21st - 22nd May 2021, Bradley University.

WEARN, Nia (2020) Once Upon a Dice Roll. LUDOGOGY.

WEARN, Nia and MACCALLUM-STEWART, Esther (2018) Stepping away from the screen – Analog Games Design in Digital Games Design Courses. In: Playful Learning 2018, 11th - 13th July, Manchester Met Uni.

WEARN, Nia, Boudreau, Kelly, Sloan, Robin, Elling, Kaye and Sturrock, Ian (2018) Who are our students designing for? Ranging perspectives of games related educators. In: British DiGRA 2018, 14th – 15th June 2018, Staffordshire University.

WEARN, Nia and MACCALLUM-STEWART, Esther (2018) “Case 88: Once Upon a Crime” Defining Hidden Object Games as Literary Narratives. In: Literature and Video Games: Beyond Stereotypes, 20-21st June 2018, University of St Andrews.

WEARN, Nia and MACCALLUM-STEWART, Esther (2018) ‘Quoth the Ravenhearst: “Nevermore”’. In: Gaming the Gothic, 13th April 2018, Sheffield University.

WEARN, Nia and MACCALLUM-STEWART, Esther (2017) Enjoy! Façade Time Moonlit Dreamscapes, or how we learned to use a boathook. In: DiGRA UK 2017, 5th May 2017, Salford University.

MACCALLUM-STEWART, Esther and WEARN, Nia (2017) Game On - Understanding Representation in Boardgames Design. In: Game On, 1 April 2017, Victoria and Albert Museum of Childhood.

WEARN, Nia and MACCALLUM-STEWART, Esther (2017) Oasis of Analogue. In: Game On: Contemporary Board Games Study Day, 1st April 2017, V&A Museum Of Childhood, Cambridge Heath Rd., London, United Kingdom.

Ho, Xavier, WEARN, Nia, Baxter-Webb, Joe, Khosmood, Foaad and Butt, Mahli-Ann (2016) Rewards and Motivations in Game Jams. In: 1ST JOINT INTERNATIONAL CONFERENCE OF DIGRA AND FDG, August 1-6 2016, Abertay University, Dundee.

WEARN, Nia and McDonald, Brian (2016) Ethos of location and it’s implication to the motivators of Games Jam participants. In: Internation Conference on Game Jams, Hackathons, and Game Creation Events, 13th March 2016, UC Berkeley, California.

WEARN, Nia (2015) INTRODUCTION TO GAMES DESIGN. SYLLABUS, 4 (1).

WEARN, Nia (2014) A New Technology Incubator Space in Stoke-On-Trent Feasibility Study. Project Report. Staffordshire University / BitJam.

WEARN, Nia (2014) Creativity in Ludoliteracy, Games Development and Games Studies in the UK. In: BERA 2014, 23 - 25 September 2014, London.

WEARN, Nia, FLETCHER, Barbara and VIGURS, Katharine (2014) Contextualising nonattendance of eligible students to Global Game Jam locations. In: Foundations of Digital Games 2014, April 3-7, 2014, Ft. Lauderdale, FL.

FLETCHER, Barbara, James, Bradley and WEARN, Nia (2013) Gamification of Smart Meter Home Display Units Using Targeted Reward Mechanics. In: The Power of Play: Motivational Uses and Applications of Digital Games. Pre-Conference to the 63rd International Communication Association (ICA) Annual Conference, 17th June 2013, London, UK.

James, Bradley, FLETCHER, Barbara and WEARN, Nia (2013) Three Corners of Reward in Computer Games. In: Foundation of Digital GAmes 2013, 13th-17th May 2013, Crete.

Price, Melissa Lee and WEARN, Nia (2012) Viral or Social Friends? : "I want to build relationships while playing a game. I want to meet real people.". In: BEA 2012, Apr 15, 2012, Las Vegas.

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