Explore open access research and scholarly works from STORE - University of Staffordshire Online Repository

Advanced Search

Items where Division is "Games Arts and Visual Effects" and Year is 2025

[Atom feed] Atom [RSS2 feed] RSS
[BatchList tool] Batch List
Group by: Creators | Item Type | No Grouping
Number of items: 6.

Barbsy, Luke and Headleand, Christopher (2025) Mixed Reality as a Tool for the Design and Implementation of Virtual Exhibits. In: Computer Graphics & Visual Computing (CGVC) 2025: Eurographics UK Chapter Proceedings. The Eurographics Association. ISBN 978-3-03868-293-6

COLECLOUGH, Sharon and Cummings, Melissa (2025) Game Changers - Talks to Mel Cummings. [Audio]

JAMES, David, HICKS, Kieran, Beardwood, Mike and HEADLEAND, Christopher (2025) MechHead: Arcade Framework for Game Design Education. In: Computer Graphics & Visual Computing (CGVC) 2025, 11/09/2025 to 12/09/2025, Liverpool John Moores University, UK.

Meiners, Anna-Lena, Rich, Damian, Hicks, Kieran, Alexandrovsky, Dmitry and Gerling, Kathrin (2025) Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player Experience. In: International Conference on the Foundations of Digital Games (FDG ’25),. ACM. ISBN ACM ISBN /25/04 (In Press)

Santano, Delas, Thwaites, Harold, ESMAEILI, Human, Melissa Ann Marie, James and Mohd. Nazri, Rusli (2025) The Digitization of Cultural Heritage Through the Integration of the Creative Arts into the Glams Sector. Alam Cipta: International Journal of Sustainable Tropical Design Research and Practice. ISSN 1823-7231 (In Press)

TRANTER, Jamie, HICKS, Kieran and HEADLEAND, Christopher (2025) The Persistence of Agency within the Virtual World. In: Computer Graphics & Visual Computing (CGVC) 2025: Eurographics UK Chapter Proceedings. The Eurographics Association. ISBN 978-3-03868-293-6

This list was generated on Tue Oct 7 22:40:04 2025 UTC.