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Items where Division is "School of Computing and Digital Technologies > Games and Visual Effects" and Year is 2017

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Number of items: 20.

A

Akser, M., Bridges, B., Campo, G., Ma, Minhua and Mc Kevitt, Paul (2017) SceneMaker: Creative Technology for Digital StoryTelling. In: Interactivity, Game Creation, Design, Learning, and Innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, pp. 29-38. ISBN 978-3-319-55834-9

Alcañiz, Mariano, Göbel, Stefan, Ma, Minhua, Oliveira, Manuel Fradinho, Baalsrud Hauge, Jannicke and Marsh, Tim (2017) Serious Games: Proceedings of the Third Joint International Conference on Serious Games (JCSG 2017). Lecture Notes in Computer Science . Springer International Publishing. ISBN 978-3-319-70111-0

B

BUTLER, Stuart, BEARDWOOD, Michael, NASH, Dominic, WOODS, Michael, PENNINCK, Greg and Whaley, Tom (2017) VROARRR, Audio Based VR Weapon Design. In: Serious Games. JCSG: Joint International Conference on Serious Games . Springer, Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, pp. 22-31. ISBN 978-3-319-70111-0

J

Jin, Yunshu, Ma, Minhua, Hua, Dong and Coward, Sarah (2017) Games for Mental and Moral Development of Youth: A Review of Empirical Studies. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 245-258.

L

Liu, Ting Ting, Liu, Zhen, Ma, Minhua, Xuan, Rongrong, Chen, Tian, Lu, Tao and Yu, Lipeng (2017) An Information Perception-Based Emotion Contagion Model for Fire Evacuation. 3D Research, 8 (1). ISSN 2092-6731

M

MACCALLUM-STEWART, Esther (2017) The Cultural Impact of Roleplaying. In: Role-Playing Games Studies, a Handbook. Routledge.

MACCALLUM-STEWART, Esther (2017) Live Action Roleplaying in the UK’,. In: Role-Playing Games Studies, a Handbook. Routledge.

MACCALLUM-STEWART, Esther (2017) Subcultures and Fandoms. In: Role-Playing Games Studies, a Handbook. Routledge.

Ma, Minhua, Coward, Sarah and Walker, Chris (2017) Question-Answering Virtual Humans based on Pre-recorded Testimonies for Holocaust Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany, Germany, pp. 391-409. ISBN 978-3-319-51643-1

Ma, Minhua, Hammady, Ramy and TEMPLE, Michael (2017) Augmented Reality and Gamification in Heritage museums. In: Serious Games: Proceedings of Joint International Conference on Serious Games, Brisbane, Australia, 26-27 September 2016. Springer-Verlag Berlin Heidelberg., Germany, pp. 181-190. ISBN ISBN 978-3-319-45841-0

Ma, Minhua, Liu, Tingting and Liu, Zhen (2017) Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 289-306. ISBN 978-3-319-51645-5

Ma, Minhua and Oikonomou, A (2017) Serious Games and Edutainment Applications. Volume 2. Springer. ISBN 978-3-319-51643-1

Ma, Minhua, Pulijala, Yeshwanth and Ayoub, Ashraf (2017) Oculus surgery – an Application of Oculus Rift and Stereoscopic 3D videos in training maxillofacial surgeons. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 187-202. ISBN 978-3-319-51643-1

P

Pulijala, Yeshwanth, Ma, Minhua, Pears, Matthew, Peebles, David and Ayoub, Ashraf (2017) Effectiveness of Immersive Virtual Reality in Surgical Training—A Randomized Control Trial. Journal of Oral and Maxillofacial Surgery, 76. ISSN 0278-2391 (In Press)

S

Smith, David, Ma, Minhua, Jones, Adele and Unver, Ertu (2017) None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 259-270.

Strathearn, Carl and Ma, Minhua (2017) Development of 3D Sculpted, Hyper-Realistic Biomimetic Eyes for Humanoid Robots and Medical Ocular Prostheses. In: Proceedings of the 2nd International Symposium on Swarm Behavior and Bio-Inspired Robotics (SWARM 2017). October 29–November 1, Kyoto, Japan.

W

WEBLEY, Stephen (2017) “ALIEN”. In: The 100 Greatest Video Game Characters. Rowman & Littlefield.

WEBLEY, Stephen (2017) “It’s the Power of Film that Compels You! Transgressing Taboos and the War on Demonic Possession in The Exorcist.”. In: Divine Horror - Essays on the Cinematic Battle Between the Sacred and the Diabolical. McFarland.

WEBLEY, Stephen (2017) “Wondering the Digital Wastelands! Interactive Images & Legends of Disaster: Desire & Ideology in Post-Apocalyptic Videogames! In Apocalyptic Chic: Visions of the Apocalypse and Post Apocalypse in Literature and the Visual Arts. Editors – Barbara Brodman & James E. Doan, Roman & Littlefield Arts and Culture Series. In: Apocalyptic Chic: Visions of the Apocalypse and Post Apocalypse in Literature and the Visual Arts. Roman & Littlefield. ISBN 978-1683930501

Z

Zhifen, Di, Ma, Minhua and Zhao, Wei (2017) A Comparison of the Use of Social Media in China and UK Higher Education in Art and Design Subjects. In: Proceedings of the European Conference on Education 2017: Educating for Change. 30 June 30 – 2 July 2017, Brighton, UK, pp. 467-478.

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