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Items where Division is "Games and Visual Effects" and Year is 2017

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Number of items: 22.

Article

Liu, Ting Ting, Liu, Zhen, Ma, Minhua, Xuan, Rongrong, Chen, Tian, Lu, Tao and Yu, Lipeng (2017) An Information Perception-Based Emotion Contagion Model for Fire Evacuation. 3D Research, 8 (1). ISSN 2092-6731

Pulijala, Yeshwanth, Ma, Minhua, Pears, Matthew, Peebles, David and Ayoub, Ashraf (2017) Effectiveness of Immersive Virtual Reality in Surgical Training—A Randomized Control Trial. Journal of Oral and Maxillofacial Surgery, 76 (5). pp. 1065-1072. ISSN 0278-2391

Book Chapter, Section or Conference Proceeding

Akser, M., Bridges, B., Campo, G., Ma, Minhua and Mc Kevitt, Paul (2017) SceneMaker: Creative Technology for Digital StoryTelling. In: Interactivity, Game Creation, Design, Learning, and Innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, pp. 29-38. ISBN 978-3-319-55834-9

BUTLER, Stuart, BEARDWOOD, Michael, NASH, Dominic, WOODS, Michael, PENNINCK, Greg and Whaley, Tom (2017) VROARRR, Audio Based VR Weapon Design. In: Serious Games. JCSG: Joint International Conference on Serious Games . Springer, Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, pp. 22-31. ISBN 978-3-319-70111-0

Jin, Yunshu, Ma, Minhua, Hua, Dong and Coward, Sarah (2017) Games for Mental and Moral Development of Youth: A Review of Empirical Studies. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 245-258.

MACCALLUM-STEWART, Esther (2017) The Cultural Impact of Roleplaying. In: Role-Playing Games Studies, a Handbook. Routledge.

MACCALLUM-STEWART, Esther (2017) Live Action Roleplaying in the UK’,. In: Role-Playing Games Studies, a Handbook. Routledge.

MACCALLUM-STEWART, Esther (2017) Subcultures and Fandoms. In: Role-Playing Games Studies, a Handbook. Routledge.

Ma, Minhua, Coward, Sarah and Walker, Chris (2017) Question-Answering Virtual Humans based on Pre-recorded Testimonies for Holocaust Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany, Germany, pp. 391-409. ISBN 978-3-319-51643-1

Ma, Minhua, Hammady, Ramy and TEMPLE, Michael (2017) Augmented Reality and Gamification in Heritage museums. In: Serious Games: Proceedings of Joint International Conference on Serious Games, Brisbane, Australia, 26-27 September 2016. Springer-Verlag Berlin Heidelberg., Germany, pp. 181-190. ISBN ISBN 978-3-319-45841-0

Ma, Minhua, Liu, Tingting and Liu, Zhen (2017) Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 289-306. ISBN 978-3-319-51645-5

Ma, Minhua, Pulijala, Yeshwanth and Ayoub, Ashraf (2017) Oculus surgery – an Application of Oculus Rift and Stereoscopic 3D videos in training maxillofacial surgeons. In: Serious Games and Edutainment Applications 2. Springer-Verlag: Heidelberg, Germany., Germany, pp. 187-202. ISBN 978-3-319-51643-1

Smith, David, Ma, Minhua, Jones, Adele and Unver, Ertu (2017) None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. In: Serious Games: The Proceedings of Joint Conference on Serious Games, 2017. Lecture Notes in Computer Science. Springer, pp. 259-270.

Strathearn, Carl and Ma, Minhua (2017) Development of 3D Sculpted, Hyper-Realistic Biomimetic Eyes for Humanoid Robots and Medical Ocular Prostheses. In: Proceedings of the 2nd International Symposium on Swarm Behavior and Bio-Inspired Robotics (SWARM 2017). October 29–November 1, Kyoto, Japan.

WEBLEY, Stephen (2017) “ALIEN”. In: The 100 Greatest Video Game Characters. Rowman & Littlefield.

WEBLEY, Stephen (2017) “It’s the Power of Film that Compels You! Transgressing Taboos and the War on Demonic Possession in The Exorcist.”. In: Divine Horror - Essays on the Cinematic Battle Between the Sacred and the Diabolical. McFarland.

WEBLEY, Stephen (2017) Wasteland. In: The 100 Greatest Video Game Franchises. Edited by Robert Mejia, Jaime Banks & Aubrie Adams, Rowman & Littlefield. Rowman & Littlefield., New York, pp. 198-200. ISBN 978-1-4422-7814-1

WEBLEY, Stephen (2017) “Wondering the Digital Wastelands! Interactive Images & Legends of Disaster: Desire & Ideology in Post-Apocalyptic Videogames! In Apocalyptic Chic: Visions of the Apocalypse and Post Apocalypse in Literature and the Visual Arts. Editors – Barbara Brodman & James E. Doan, Roman & Littlefield Arts and Culture Series. In: Apocalyptic Chic: Visions of the Apocalypse and Post Apocalypse in Literature and the Visual Arts. Roman & Littlefield. ISBN 978-1683930501

Zhifen, Di, Ma, Minhua and Zhao, Wei (2017) A Comparison of the Use of Social Media in China and UK Higher Education in Art and Design Subjects. In: Proceedings of the European Conference on Education 2017: Educating for Change. 30 June 30 – 2 July 2017, Brighton, UK, pp. 467-478.

Conference or Workshop Item

WEBLEY, Stephen and Fawkes, Andy (2017) Learning from Games Architectures: An Industry and Academia Collaboration. In: ITEC 2017 The International Forum For Military Training and Simulation, 16-18 May, Rotterdam.

Book / Proceeding

Alcañiz, Mariano, Göbel, Stefan, Ma, Minhua, Oliveira, Manuel Fradinho, Baalsrud Hauge, Jannicke and Marsh, Tim (2017) Serious Games: Proceedings of the Third Joint International Conference on Serious Games (JCSG 2017). Lecture Notes in Computer Science . Springer International Publishing. ISBN 978-3-319-70111-0

Ma, Minhua and Oikonomou, A (2017) Serious Games and Edutainment Applications. Volume 2. Springer. ISBN 978-3-319-51643-1

This list was generated on Mon Dec 9 15:05:19 2019 UTC.

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