JAMES, David, HICKS, Kieran and HEADLEAND, Christopher (2025) Peril: A Level Design Tool for Games Education. In: Computer Graphics & Visual Computing (CGVC) 2025, 11/09/2025 to 12/09/2025, Liverpool John Moores University, UK.
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Abstract or description
This technical report presents Peril; a complete, playable video game framework containing a streamlined level creation system. Created using Unreal Engine 5, Peril provides students with a fully-featured, accessible framework for level design, incorporating a procedural assistance system which automates non-gameplay critical aspects of level layouts, such as walls and ceilings. Peril is used as a valuable pedagogic tool in games design education, supporting experiential learning and rapid prototyping- a task that is challenging to teach using base game engine tools. This paper describes the technical implementation of this procedural assistance approach, allowing practitioners and academics the means of incorporating these techniques into their own teaching.
Item Type: | Conference or Workshop Item (Poster) |
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Faculty: | School of Digital, Technologies and Arts > Games Design, Production and Programming |
Event Title: | Computer Graphics & Visual Computing (CGVC) 2025 |
Event Location: | Liverpool John Moores University, UK |
Event Dates: | 11/09/2025 to 12/09/2025 |
Depositing User: | David JAMES |
Date Deposited: | 22 Sep 2025 15:49 |
Last Modified: | 22 Sep 2025 15:49 |
Related URLs: | |
URI: | https://eprints.staffs.ac.uk/id/eprint/9254 |