MURPHY, David and JARRETT, Joshua (2026) Now Your Playing with Graphics Processing Power: Nvidia and the Discursive Pleasure of Artificial Intelligence. In: Proceedings of DiGRA 2026. Digital Games Research Association, Maynooth University Ireland.
JARRETT, Joshua and RUOTSALAINEN, Maria (2026) The domesticating role of memes in esports cultures. In: Proceedings of DiGRA 2026. Digital Games Research Association, Maynooth University Ireland, pp. 1-6.
CUMMING, David and JARRETT, Joshua (2026) The endemic intellectual property model of Riot Games. In: Proceedings of DiGRA 2026. Digital Games Research Association, Maynooth University Ireland.
JARRETT, Joshua and MURPHY, David (2026) The symbolic value of esports megaevents: a London and League of Legends Worlds case study. In: The Geopolitical Economy of Esports. Routledge. ISBN 9781041211488
PHIPPS, E. Brooke, JARRETT, Joshua and MURPHY, David (2026) The platform politics of hateful play on Twitch. AoIR Selected Papers of Internet Research, 2025. ISSN 2162-3317
Jenny, Seth E., JARRETT, Joshua and Fried, Gil (2025) Esports Stakeholders. In: Esports Business Management 2nd Edition. Human Kinetics. ISBN 9781718231108
JARRETT, Joshua and MURPHY, David (2025) The digital imaginary of esports: A League of Legends Worlds case study. In: 2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads. DIGRA Digital Library. ISBN ISSN 2342-9666
MURPHY, David and JARRETT, Joshua (2024) Bodies, Brands, and Bullies: Culture Jamming and the Livestreaming of Engagement. Social Media + Society, 10 (4). ISSN 2056-3051
JARRETT, Joshua and MURPHY, David (2024) Esports in the Urban Imaginary: London’s Place in the Political Economy of the League of Legends World Finals. In: ERNC24: Where Worlds Collide Book of Abstracts. ERNC Book of Abstracts . ERNC, pp. 110-11.
JARRETT, Joshua and Wales-Ferguson, Joshua (2024) Identifying the Transmedia Object of Esports Fandom. In: ERNC24: Where Worlds Collide Book of Abstracts. ERNC Book of Abstracts . ERNC, pp. 104-105.
JARRETT, Joshua (2024) Esports Fandom. In: Routledge Handbook of Esports. Routledge International Handbooks . Routledge, Abingdon, pp. 426-436. ISBN 978-1032531502
JARRETT, Joshua (2021) Gaming the gift: The affective economy of League of Legends ‘fair’ free-to-play model. Journal of Consumer Culture. ISSN 1469-5405
LAW, Ying-Ying and JARRETT, Joshua (2020) More Than a Tournament: Grassroots Play and Participation at Esports Events. In: Proceedings of the UCI Esports Conference 2019. Carnegie Mellon University: ETC Press, pp. 1-6.