Ashe, Denise E, EARDLEY, Alan and FLETCHER, Bobbie (2018) An Empirical Study of Icon Recognition in a Virtual Gallery Interface. Advances in Science, Technology and Engineering Systems Journal, 3 (6). pp. 289-313. ISSN 2415-6698
EARDLEY, Alan, Ashe, Denise and FLETCHER, Bobbie (2016) An Ontology Engineering Approach to User Profiling for Virtual Tours of Museums and Galleries. International Journal of Knowledge Engineering, 2 (2). ISSN 2382-6185
Ashe, D. E., Eardley, W. A. and Fletcher, B. D. (2018) e-Tourism and Culture through Virtual Art Galleries: A pilot study of the usability of an interface. In: 2018 4th International Conference on Information Management (ICIM). IEEE, pp. 195-200. ISBN 978-1-5386-6147-5
FLETCHER, Bobbie, EMADI-COFFIN, Barbara and HETHERINGTON, Janet (2016) Massive Multiplayer Online Games Communities: Lessons for Diversity in School Classrooms. In: The European Conference on Education. iafor, Brighton.
Saeed, Shahneila, FLETCHER, Bobbie and GOWERS, Rachel (2018) Esports: Engaging Education. Research report for external body. UKie Press, ukie.org.uk.
Emadi-Coffin, Barbara, Fletcher, Bobbie and Hetherington, Janet (2015) Diversity: Social and Cognitive Consequences. An investigation into the reasons for and the impact of diversity in schools. Project Report. @MINDSET – Managing Social Relations in Schools, website. (Unpublished)
FLETCHER, Bobbie, HETHERINGTON, Janet and EMADI-COFFIN, Barbara (2016) Developing the @MINDSET Conflict Prevention Programme. In: Managing conflicts and bullying phenomena within school environment: presentation of good practices, experiential workshops and interactive theatric performances aiming at the prevention and effective handling of such phenomena., 04/06/16, Ellinogermaniki Agogi, Athens, Greece.
JAMES, Bradley and FLETCHER, B (2015) Defining the Global Ludo Polychotomy. In: Digra 2015 Diversity of Play, May 14th-17th 2015, Leuphana University Lüneburg Germany.
MCAVOY-JAMES, Bradley and FLETCHER, Bobbie (2015) Understanding the Fanboy Culture; Their Place and Role within the Games Industry. In: VG7 Videogame Cultures, November 2015, Oxford UK.
FLETCHER, Barbara (2014) An Overview of Gamification as a Tool for Sustained Engagement. In: HEA Seminar Gamification in HE, 2/6/14, Staffordshire Univversity Law School. (Submitted)
WEARN, Nia, FLETCHER, Barbara and VIGURS, Katharine (2014) Contextualising nonattendance of eligible students to Global Game Jam locations. In: Foundations of Digital Games 2014, April 3-7, 2014, Ft. Lauderdale, FL.
FLETCHER, Barbara, James, Bradley and WEARN, Nia (2013) Gamification of Smart Meter Home Display Units Using Targeted Reward Mechanics. In: The Power of Play: Motivational Uses and Applications of Digital Games. Pre-Conference to the 63rd International Communication Association (ICA) Annual Conference, 17th June 2013, London, UK.
James, Bradley, FLETCHER, Barbara and WEARN, Nia (2013) Three Corners of Reward in Computer Games. In: Foundation of Digital GAmes 2013, 13th-17th May 2013, Crete.
FLETCHER, Bobbie, EMADI-COFFIN, Barbara and HETHERINGTON, Janet (2016) Developing the @MINDSET Conflict Prevention Programme in Schools. Science Education: Research & Praxis Journal, Science Education: Research & Praxis Journal.
FLETCHER, Barbara, ed. (2013) Best Practice in E-Learning and M-Learning by Practioners from Around Europe. Online, Online.