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CHALLENOR, Jennifer and Ma, Minhua (2019) A Review of Augmented Reality Applications for History Education and Heritage Visualisation. Multimodal Technologies and Interaction, 3 (2). ISSN 2414-4088
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LAW, Ying-Ying (2019) ‘Where are all the female gamers?’ – Female Gamers and Competitive Gaming in Esports. In: Proceedings of the 14th ESA Conference. European Sociological Association, p. 1. ISBN 978-2-9569087-0-8
MACCALLUM-STEWART, Esther (2019) “A Jill Sandwich”. Gender Representation in Zombie Videogames. In: The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Routledge Advances in Game Studies . Routledge. ISBN 1138895466
MACCALLUM-STEWART, Esther (2019) Review: Ready Player Two: Women Gamers and Designed Identity by Shira Chess. Times Higher Education.
SWETNAM, Ruth and KORENKO, Jan (2019) Can computer game landscapes target new audiences for landscape quality assessment? Applied Geography. ISSN 0143-6228
WEBLEY, Stephen (2019) “The Romeroesque” – Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again. In: The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Routledge, New York. ISBN 9781315179490
WEBLEY, Stephen (2019) Zombies zombies everywhere, what is one to think? In: The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. Routledge, New York. ISBN 9781315179490