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Items where Division is "School of Computing and Digital Technologies > Games and Visual Effects" and Year is 2015

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Number of items: 14.

G

Gobel, S. and Ma, Minhua and Baalsrud Hauge, Jannicke and Oliveira, Manuel Fradinho and Wiemeyer, J. and Wendel, V. (2015) Serious Games. Springer. ISBN 978-3-319-19125-6

M

MACCALLUM-STEWART, Esther (2015) Online Games, Social Narratives. In: Online Games, Social Narratives. Routledge. ISBN 978-0415891905

MACCALLUM-STEWART, Esther (2015) Playing with Affection. Essays on Game Love. In: Playing with Affection. Essays on Game Love. Macfarland Publishing. ISBN 978-0-7864-9693-8

MACCALLUM-STEWART, Esther (2015) Theater of War: "A Masters Degree in Shooting Stuff. In: Theater of War. University of Chicago Press. ISBN 9781783201808

MCAVOY-JAMES, Bradley and FLETCHER, Bobbie (2015) Understanding the Fanboy Culture; Their Place and Role within the Games Industry. In: VG7 Videogame Cultures, November 2015, Oxford UK.

MESSINGER, Stuart (2015) This is Not a Cartoon - in collaboration with Skwigly On-Line Animation Magazine. In: THIS IS NOT A CARTOON - Screening & Director Q&A, 24th APRIL 2015 / 05th OCTOBER 2015 / 11th DECEMBER 2015 / 18th MARCH 2016 / 06th MAY 2016, Staffordshire University - various locations. (Unpublished)

Ma, Minhua and Coward, Sarah and Walker, Chris (2015) Interact. In: NESTA Digital R&D Learning Conference, 11 June 2015, London.

Ma, Minhua and Coward, Sarah and Walker, Chris (2015) Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction on - OzCHI '15. ACM, pp. 250-254.

Ma, Minhua and Coward, Sarah and Walker, Chris (2015) Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction. ACM, New York, NY, pp. 250-254. ISBN 978-1-4503-3673-4

P

PENNINCK, Greg (2015) Extra Curricular Game Dev @ Staffordshire University. In: UK UNREAL ENGINE Educational Summit, 29th June 2015, Staffordshire Universtiy. (In Press)

Penninck, Greg (2015) Modularity for Next Gen Games Designers. Modularity for Next Gen Games Designers, 4. pp. 137-153. ISSN 2052-773X

Pulijala, Yeshwanth and Ma, Minhua and Ayoub, Ashraf (2015) Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Lecture Notes in Computer Science (9090). Springer, Springer-Verlag Berlin Heidelberg, pp. 26-35. ISBN 978-3-319-19125-6

T

TEMPLE, Michael (2015) Citizen or consumer? Representations of class in post-war Britain. In: The Routledge Companion to British Media History. Routledge, London, pp. 100-110. ISBN 978-0-415-53718-6

W

WEBLEY, Stephen (2015) "The Supernatural, Nazi Zombies, and the Play Instinct: The Gamification of War and the Reality of the Military Industrial Complex.". In: The Horrors of War: The Undead on the Battlefield,. Rowman & Littlefield, pp. 201-217. ISBN 978-1-4422-5111-3

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