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Items where Division is "Games Design, Production and Programming" and Year is 2023

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Jump to: C | D | L | M
Number of items: 6.

C

COLECLOUGH, Sharon (2023) If We Could Just Talk to the Creature - The Cognizant Zombie in TV Fiction. In: Faith and the Zombie. McFarland, pp. 241-253. ISBN 978-1-4766-8053-8

Coleclough, Sharon, Michael-Fox, Bethan and Visser, Renske (2023) Conclusion to Difficult Death, Dying, and the Dead in Media and Culture. In: Difficult Death, Dying and the Dead in Media and Culture. Palgrave Macmillan, UK, pp. 265-275.

D

DALGLEISH, Mathew (2023) Who Can Play? Rethinking Video Game Controllers and Accessibility. In: Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming. Palgrave Games in Context . Palgrave Macmillan, pp. 44-71. ISBN 978-3031343735

L

Luiz de Brito Gomes, Jorge, SOLTANI, Pooya, Barbosa, Rhennan Rodrigues, Gomes, José Adevalton Feitosa and Costa, Manoel da Cunha (2023) Is rating of perceived exertion a valid method for monitoring exergaming intensity in type-1 diabetics? A cross-sectional randomized trial. Journal of Bodywork and Movement Therapies, 36. pp. 432-437. ISSN 1360-8592

M

MORICE, Antoine H. P. and SOLTANI, Pooya (2023) Getting past basketball defender is not just a matter of size. In: 28th Annual Congress of the European College of Sport Science (ECSS2023), 2023-07-04, Paris, France.

Michael-Fox, Bethan, Coleclough, Sharon and Visser, Renske (2023) Introduction to Difficult Death, Dying and the Dead in Media and Culture. In: Difficult Death, Dying and the Dead in Media and Culture. Palgrave Macmillan, UK, pp. 1-22.

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